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How good is the Minotaur Heavy cannon?
GrimlockWarlock:
Hello Lovely people !
I Have a question: How good is the Minotaur Heavy Cannon?
This question has probably been ask before , but I'm asking it again ! I have barely seen the gun when I played ... and I always wonder if it actually a good weapons or is just dead weight ?! I might try to build a Minotaur Spire build (when I can pilot better !) if the gun any good . Also I know it has a kick-back feature to enemy ships .. but does it actually deal damage or just knocks the ship back ?
Any knowledge about this mysterious heavy gun will be appreciated.
Thank you & I will see you in the skies ! :)
BlackenedPies:
The Minotaur has a long reload of 9 seconds (lumberjack is 8 ). It has excellent 45 degrees arcs all round which makes it good for defense. It deals piercing and shatter damage with each shot dealing 118 armor and 292 component damage. Good ammos are heavy clip for long-mid range and greased/heatsink for close. It's difficult to shoot at long range due to low projectile speed of 350 (same as light flak). Max effective range is around 700m.
It tends to work best against fish, galleons, and mobulas. For spire you can start off trying it against a galleon with something like lesmok gat and burst artemis at mid-long range. Use the heavy clip Minotaur and spin them while the artemis disables and gat helps kill. Brawling is also an option for spire but hwatcha is almost always better. It's more of a novelty on spire.
I use Minotaur on brawl galleon with banshee/gat-mino-hwatcha carro-hwatcha. The Minotaur is in the front with wrench buff extinguisher heavy clip. The front engi mans the mino-carro and buffs the top deck while the spanner mallet buff burst engi uses hwatchas and repairs engines. Buffed heavy clip Minotaur deals 350 component damage and can be used to help disable (especially heavy guns).
GrimlockWarlock:
oh. ..wow okay Thanks Blackened pies ! :) it sound like it a quite cool weapon ! I might try on a Galleon now instead of a spire . Also do you need a decent gunner to fire it ? I can imagine you do !
DrTentacles:
Requires gunner skill at anything but close range. Also, burning moonshine nearly utterly negates the turn effect.
BlackenedPies:
It takes two seconds for the shot to reach its max effective range of 700m. There's no projectile drop but it's a bit unsettling to shoot a nearly invisible projectile. It's not hard to shoot but you gotta get used to the speed.
Moonshine reduces effects to 10%, kerosene 33%, and Phoenix claw increases it to 165%. Because it's a disruption weapon it's not necessary to constantly shoot. An aware gunner can watch and see what pilot tools the enemy is using. For example you shoot two shots, wait for them to use claw to turn, then shoot again.
I often tell crew to aim for components especially heavy guns. Minotaur does more component damage than artemis and will take out a light gun in one shot. Even if you don't destroy a heavy gun it will be seriously damaged for precious time. It will throw off enemy's aim , force the pilot to use extra tools, and buy time for your other weapons.
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