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How good is the Minotaur Heavy cannon?

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Daft Loon:
As far as my spire build above goes as well as being an attempt to find a use for the Minotaur its also an attempt to avoid the chronically disabled heavy gun syndrome that plagues most spires by having the "main" gun be the hades. This rules out lumberjack which needs fairly dedicated gunning to be effective, carronade is too short range for a spire and with a light flak and artemis a heavy flak is somewhat pointless. The hwacha is arguably a better choice but the Minotaur does have some advantages:
-Slightly longer range
-Some ability to disrupt at much longer ranges
-Superior arcs for close range defense
-The ability to push people out of arming range of the other guns
-Superior armor damage
With the old velocity and old heavyclip the Minotaur would have been clearly superior.

There is also the question of other builds being superior.
-Does the Minotaur offer much advantage compared to an otherwise identically armed and superior mobula with hades-artemis-flak?
-Is it as effective as just taking a standard lumberjack sniping or hwacha brawling spire?
As it is at the moment probably not, as it was before its nerf and the heavyclip nerf probably the opposite to the extent of justifying a small nerf.

I think if they had given the Minotaur compensation for the heavyclip nerf instead of the hwacha it would have much more of a place.

BlackenedPies:

--- Quote from: Mysterious Medic on October 11, 2015, 08:27:38 pm ---The thing about the Minotaur is that I don't doubt it can be useable or even effective in certain situations, but why the hell would you pick it instead of any other heavy gun?

--- End quote ---

The minotaur is weak because it's a mid range gun with a long reload. Reduced jitter and higher projectile speed would help but the big problem is the 9 second reload with 4 shots per clip. It has a place over other heavy guns in some circumstances. Here's why I use it on brawl galleon:

I need a gun that works at both mid-long and close range, doesn't need a gunner, and preferably uses heavy carro ammo. The advantage of not having a gunner is a fully buffed top deck and ability to use moonshine with a spanner mallet buff engi on the engines. With the minotaur we get heavy clip which is the best ammo for the right side carro (can also be preloaded in hwatcha), great arcs, and full range of 700m. Depending on the enemies we bring a greased banshee or lesmok gat. The minotaur helps disable with the hwatcha, breaks armor, and disrupts.

Having fought many brawl galleons this is my favorite loadout and I wouldn't replace it with another hwatcha. The minotaur is weak due to the long reload. I've asked for an 8 second reload but 7 would be more fair.

Kamoba:
Its great as a defence weapon on a galleon when against blenderfish or disable squids because it makes it harder for the fish/squid pilot to keep off your arcs... But it is difficult to find its niche and can often be replaced with something with more kick.

Arturo Sanchez:
great counter vs lumber jacks.

https://www.youtube.com/watch?v=bkRqmTCMErk

freaking nightmare to fight in the open. If that mino wasn't on that galleon, the match up would be fairly equal, but with the mino forcing important shots to miss.

GrimlockWarlock:
Just a Note: Since the new update (1.4.4)  the minotaur has Finally been improved (Thankyou Muse !) Now the minotaur has seen a lot more play. I seen it more in a couple of days then I had in the last couple of months .. It seem now the Minotaur is officially Playable again!! WOOP WOOP!
PS: The minotaur spire are fun to play as (Maybe not so fun against !) :)

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