Main > Gameplay

"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

<< < (16/17) > >>

nhbearit:

--- Quote from: Fynx on October 27, 2015, 12:55:37 pm ---I'd prefer to see a pyra with some crazy max speed rather than acceleration. I'm not particularly interested in making it more viable as in balance in competitive games. I'd prefer to see something that makes the 'how to use that ship' tricky. And viable in a very odd way. That's what makes mines so much fun. It's more important to make ships more fun. No?

--- End quote ---

No. It's important to make the GAME more fun. Aside from the fact that on the vast majority of maps, the Pyra can't reliably get up to speed in the first place; It's currently so easy to kill it's silly. Sidenote: did you know that a Buffed Loch H Flak can 1 shot a Pyra even if it's armor's up. If the armor's low enough for the Direct damage of the Flak to finish it off (I think was about a fifth-sixth) the Burst damage is enough to outright kill it. It's actually pretty fun both to do, and to see get done. From there, the Pyra is one of basically two ships that someone new to the game can use well. and.. it's a non-ship, at this point, it's little more than a target dummy. The people who have been most effected by the Pyra's ridiculous nerf, are newer players. It's supposed to be an "easy" ship to fly, but it's simply too slow to react to input. It needs the increased acceleration simply to be viable to actually learn on, let alone brought to a serious match. And you know what? The Pyra was never THAT overpowered.

Sure it was easy and teams could, and did, actually bring them. But at the end of the day, they were still some of the easiest ships to kill, mostly because they were all hull. The biggest issue with them was that they were a bit too nimble.. that's it. That's hardly a good enough reason to nerf it to the point where you can't seriously bring it into a competitive match. And suggesting turning it into the "Mine Launcher" of ships.. is just insane. That gun is only "fun" for people who can actually use it, *newsflash* that is not the majority of players who startup this game. With only seven ships total, it's also not a thing we can afford to even consider.

Daft Loon:
The past few months that I've been watching various competitive events I've seen the pyramidion far more often and more successfully used than the spire. I don't think 'target dummy' is accurate.
There is the question though - if the pyramidion nerf was reversed even completely would we see the all pyramidion meta (which i despised and was happy to see die) return? or have enough people started using other ships to avoid that?

Dementio:

--- Quote from: Daft Loon on October 27, 2015, 09:02:13 pm ---There is the question though - if the pyramidion nerf was reversed even completely would we see the all pyramidion meta (which i despised and was happy to see die) return? or have enough people started using other ships to avoid that?

--- End quote ---

I think at this point people in comp have figured out that Pyramidions die against everything, ner for not, Mobula rules, lion gun op. Double Pyramidion in general, however, may not be something teams will be that afraid of using again.

Squidslinger Gilder:
The Pyra was never billed as a ramming ship until the community defined it that based on it's appearance. With the pointed bow and the knife on the front. In original 1.0-1.1 it was a multirole ship. It could ram yes but ramming was no where near as effective as keeping it's guns on target. The Goldfish back then was more of the rammer. Course with the flak as powerful as it was, two solid cracks + a ram would easily tear a ship in half.

If competitive events have been seeing Pyras used successfully then those aren't competitive events. You take a pyra against any ship in the game right now and there is just no way it will survive a 1v1 let alone 2v2 situations. They are just liabilities. Unless of course you want foes for focus fire on it but then it really has no tank ability anymore so I dunno why you'd want that.

And I can agree that the most effected players are the noobs because thats all they really have to fly. It was a good all arounder for that purpose. When it had ram ability it at least had something noobs could enjoy but with it folding up like a used tissue...ehh. Give the squid the used tissue with more speed and agility and take the Pyra back = win win.

Schwalbe:
My modest thoughts on hwacha:

I liked it much more before the buff; it required two types of rounds, for long range sniping (I was able to snipe the fuck out of enemies barely seeing the model in my prime with heavy) and wrecking shit when in close - and it felt good. Also the tension and requirements of being patient, knowing the moment when to shoot it to get most of the barrage, because of the reload time long af. And despite all of this it was quite a low-access heavy weapon for new people, but with a great potential to master.

Now it... just is. Boring. The only reason why gunner is still needed (more or less) for this gun is stamina reloading. The only viable ammo is burst, now used for "sniping" shit in mid-distance if you have a hand to it - and that is absolutely fucking prepostrous.


About pyra.
This nerf was far too strong in my taste - saying that from the perspective of a bad pub player. Before nerfing a bottom engie could sometimes leave armour for few seconds to fire the side gun, after the nerf - the only time I was able to do so (or any of my friends who knew what was doing) without letting the sodding ship die in those seconds was... no, I believe it never happened. Although as a bad pilot I must say that acceleration nerf... I felt it to be both good and bad. As shite I was able to steer it because of that, but it prevented me from getting to my target on time/run the hell outta being surrounded many times.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version