Author Topic: Second spectator ship  (Read 20989 times)

Offline Fynx

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Second spectator ship
« on: September 28, 2015, 09:14:04 am »
So every lochnagar mine can be recorded.

Offline Hunter.

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Re: Second spectator ship
« Reply #1 on: September 28, 2015, 10:22:21 am »
Yes

Offline MightyKeb

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Re: Second spectator ship
« Reply #2 on: September 28, 2015, 10:58:29 am »
Yes

Offline -Anakin-

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Re: Second spectator ship
« Reply #3 on: September 28, 2015, 02:16:50 pm »
Yes

Offline Newbluud

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Re: Second spectator ship
« Reply #4 on: September 28, 2015, 02:20:50 pm »
Yes

Offline GurasOguras

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Re: Second spectator ship
« Reply #5 on: September 28, 2015, 02:21:02 pm »
Yes

Offline DJ Logicalia

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Re: Second spectator ship
« Reply #6 on: September 28, 2015, 02:51:43 pm »
Yes

Offline Ayetach

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Re: Second spectator ship
« Reply #7 on: September 28, 2015, 06:17:53 pm »
Yes

Offline Kamoba

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Re: Second spectator ship
« Reply #8 on: September 29, 2015, 01:28:14 am »
Yes

Offline Piemanlives

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Re: Second spectator ship
« Reply #9 on: September 29, 2015, 01:46:24 am »
Yes

Offline Sammy B. T.

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Re: Second spectator ship
« Reply #10 on: September 29, 2015, 05:18:38 pm »
Yes

Offline Dryykon

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Re: Second spectator ship
« Reply #11 on: September 29, 2015, 06:07:20 pm »
Yes

Offline Richard LeMoon

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Re: Second spectator ship
« Reply #12 on: September 29, 2015, 07:41:15 pm »
I would rather have replay. Potentially infinite spectator ships, sans the extra lag.

Offline Arturo Sanchez

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Re: Second spectator ship
« Reply #13 on: October 02, 2015, 06:45:17 am »
I would rather have replay. Potentially infinite spectator ships, sans the extra lag.

kind of asking the impossible. limited spectators was precisely why there was lag (one of them at least)

Offline Fynx

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Re: Second spectator ship
« Reply #14 on: October 02, 2015, 10:44:54 am »
kind of asking the impossible. limited spectators was precisely why there was lag (one of them at least)

That depends on the game engine and how much data is being sent to client.
It's a good idea actually. Saves like that would be recorded on client side in binary files and possible to play in game. And share. It's actually a really good idea, as long as the game engine is not constructed in a way that completely prevents that.