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Questions about the ENGINEER

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Helmic:
Charged, on the other hand, tends to be useful on a lot of engineer-friendly guns.  It's better to just look at the ship layout and pick your ammo based on where you'll be stationed, though; lesmoks if you'll probably hop on a flamethrower, heavy or burst if it's the lower deck of Hwacha Galleon, charged for anything with low ammo counts, et cetera.  Heatsink is more for when a gunner has a free third slot and no idea what to do with it, or when he doesn't trust the engineers to chemspray weapons ahead of time.

-Muse- Cullen:
By clicking wildly and swapping between my two repair tools(Mallet and Spanner), it seems like I can rebuild a broken system much quicker because it removes the whack cool down. Is this a thing? Or am I just insane.

Shinkurex:
It seems like it's faster, but it's actually the same speed

N-Sunderland:

--- Quote from: -Bounty- Cul on March 17, 2013, 05:48:02 pm ---By clicking wildly and swapping between my two repair tools(Mallet and Spanner), it seems like I can rebuild a broken system much quicker because it removes the whack cool down. Is this a thing? Or am I just insane.

--- End quote ---

https://gunsoficarus.com/community/forum/index.php/topic,199.15.html

Discussion starts at the fourth post from the bottom.

It doesn't speed it up. There's a set gap between hits that cannot be bypassed. You might shorten the time of the spanner animation, but you won't have a real effect on how quickly the component goes up. 

RaptorSystems:
Which would be the most effective when including a buff hammer in your loadout?

Option Apipewrench buff hammerchem sprayOption B malletspanner buff hammer (other engineers deal with fires)

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