Main > Q&A

Questions about the ENGINEER

<< < (5/8) > >>

Phoebe:

--- Quote from: RaptorSystems on April 14, 2013, 10:07:26 am ---Which would be the most effective when including a buff hammer in your loadout?

Option Apipewrench buff hammerchem sprayOption B malletspanner buff hammer (other engineers deal with fires)
--- End quote ---

Option A on random ships, random people; relatively unknown Engi you are not sure about
Option B on estabilished ships, people you know; an engineer you can co-operate with

N-Sunderland:

--- Quote from: RaptorSystems on April 14, 2013, 10:07:26 am ---Which would be the most effective when including a buff hammer in your loadout?

Option Apipewrench buff hammerchem sprayOption B malletspanner buff hammer (other engineers deal with fires)
--- End quote ---

As Phoebe said, option A is more conservative. Option B requires you to coordinate with the rest of the crew, and is particularly good when the other team can't light fires well.

HamsterIV:

--- Quote from: RaptorSystems on April 14, 2013, 10:07:26 am ---Which would be the most effective when including a buff hammer in your loadout?

Option Apipewrench buff hammerchem sprayOption B malletspanner buff hammer (other engineers deal with fires)
--- End quote ---
Agreed with Sunderland and Phoebe. If you are going no fire control ask your gunner to bring fire extinguisher, and be super coordinated. One fire extinguisher on a ship is never enough especially when the holder of that fire extinguisher has to camp the hull or balloon. I prefer not to have a buff engineer on my ship unless they are the 3rd engineer on a squid, or I have two very coordinated engineers on a goldfish.

N-Sunderland:

--- Quote from: HamsterIV on April 15, 2013, 12:25:09 pm ---
--- Quote from: RaptorSystems on April 14, 2013, 10:07:26 am ---Which would be the most effective when including a buff hammer in your loadout?

Option Apipewrench buff hammerchem sprayOption B malletspanner buff hammer (other engineers deal with fires)
--- End quote ---
Agreed with Sunderland and Phoebe. If you are going no fire control ask your gunner to bring fire extinguisher, and be super coordinated. One fire extinguisher on a ship is never enough especially when the holder of that fire extinguisher has to camp the hull or balloon. I prefer not to have a buff engineer on my ship unless they are the 3rd engineer on a squid, or I have two very coordinated engineers on a goldfish.

--- End quote ---

Having a mallet/spanner/buff is also fairly safe if the other team doesn't have any flamers. Fire from rockets/explosive damage/incendiary is never a real problem. Of course, if a Polaris Spire is on the other team... Those guys know how to use a flare gun, that's for sure.

HamsterIV:
I find the banshee can put 5 stacks of fire on your balloon pretty quickly. It is not an immediate problem like the hull going down, but it usually can't wait for the post combat fix everything period. I usually fly Pyramidion where the engineer rolls are clearly divided (by the ladder). Asking a gungineer or hull engineer to leave their assigned post can be fatal. On something with more fluid engineering like the Goldfish or Squid a one extinguisher crew would be more survivable.

Edit syntax

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version