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Questions about the ENGINEER

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Helmic:

--- Quote from: N-Sunderland on April 16, 2013, 05:20:00 pm ---The moment the ship gets hit with a hwacha, then it'll take too long to rebuild for any substantial damage to be done.  This goes for when you're being attack by any other component-disabling guns. This is without mentioning how the gungineer probably has other responsibilities anyways. They'll need mallet/spanner for the balloon on the Pyra or Spire, for keeping guns and engines up and occasionally helping up top on the Galleon, etc.
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But if you're not fighting disablers and you're that third gungineer, you might be more concerned about keeping your own gun at 100% (particularly a Hwacha which starts backtalking at the slightest hair of damage and can take multiple mallet strikes to bring to full) and the odd component like the balloon on a Pyramidion when it's not going to take concentrated fire.

I've actually made use of this on my Pyramidion by having buff engineers and gunners that aren't keen on switching their roles take the balloon gun.  If I get flanked or attacked by multiple enemies it's easy to just have the mallet on the balloon as the enemy is likely going to worry more about taking out my hull and engines.  The engines and hull need to stay up and the balloon is unlikely to take concentrated fire, so whoever's up top needs to worry more about staying ahead of the damage so they can possibly return fire every once in a while rather than babysit at equillibrium.  It's certainly less likely to pay off in most situations and that's why I prefer the pipe wrench, but it's certainly going to be more useful in more situations than sacrificing a spyglass for moonshine.

N-Sunderland:

--- Quote from: Helmic on April 16, 2013, 05:39:52 pm ---But if you're not fighting disablers and you're that third gungineer

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That's entirely different. If you're a third engineer, then you shouldn't be taking that loadout at all. Mallet/spanner/buff would be clearly better.

Helmic:

--- Quote from: N-Sunderland on April 16, 2013, 05:47:01 pm ---
--- Quote from: Helmic on April 16, 2013, 05:39:52 pm ---But if you're not fighting disablers and you're that third gungineer

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That's entirely different. If you're a third engineer, then you shouldn't be taking that loadout at all. Mallet/spanner/buff would be clearly better.

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Or a very confident second engineer, though I don't disagree at all that mallet/spanner/buff is valid as fuck and better in most situations.  For someone that would've brought a pipe wrench anyways, though, a mallet is also a possible choice if you know you won't be rebuilding that often because the enemy lacks disablers.  If a mallet is sometimes good for a gunner, it's going to be good for a buff gungineer in some situations as well.  It's not quite as out there as the other examples he asked about.

N-Sunderland:

--- Quote from: Helmic on April 16, 2013, 05:50:03 pm ---If a mallet is sometimes good for a gunner, it's going to be good for a buff gungineer in some situations as well.  It's not quite as out there as the other examples he asked about.

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But I find that the mallet works best for the gunner in situations where the gunner is counting on the engineers to help rebuild, e.g. on the Goldfish or Galleon.

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