Info > Feedback and Suggestions
Harpoon (Yes, this has been done to death.)
Dryykon:
--- Quote from: DJ Logicalia on September 25, 2015, 02:18:13 am ---Bottom line, the harpoon needs to work as a gun. The fact that there's a weapon that's in the game that is entirely broken is completely unacceptable
--- End quote ---
Extirminator:
Before thinking how to make it work, which we all know will take weeks if not months to come up with an idea and then implement it, why not in the meanwhile revert the gun to the previous state that actually functioned? Instead of keeping a gun in the game that does absolutely nothing to contribute to gameplay.
while a suitable replacement or rework is worked on, the least you could do is compensate for already a few months of having a broken gun in the game by giving us the older version that worked...
Daft Loon:
The old force combined with the current click to (barely) pull and a bit of 'free' time to decide to activate or not before you start losing pull time would make for a semi-useful gun with a probably fairly limited implementation effort.
Extirminator:
Everything has a fairly small implementation time. It's the question of do we wanna work on skirmish or co-op for the decision makers.
Also, the current harpoon doesn't pull in, all it does is attach to the ship hit by it and make the physics into a problem with two masses connected by a string - similar to the co-op balloon you can connect to your ship. And the change to the harpoon wasn't a feature but a bug, which I assume was caused due to the development of exactly that balloon in co-op because of the similarities of both mechanics and the timeline of the changes.
Daft Loon:
There is a pull, triggered instead of zoom. It is however really weak, to the point that it takes multiple shots to pull a target dummy from its deploy range to collision.
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