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Harpoon (Yes, this has been done to death.)

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Byron Cavendish:
Man, if the harpoon functioned like in mad max, or near like in mad max, it would be amazing. A true disable weapon that could pull guns or components off of ships for a limited or full (until the ship respawned) amount of time, lot's of different options for dynamic combat. And if they could match the way the car in mad max moves when it's harpooned something, that would be the real exciting thing.

DJ Logicalia:
Bottom line, the harpoon needs to work as a gun. The fact that there's a weapon that's in the game that is entirely broken is completely unacceptable

Daft Loon:
Maybe for a start to making it useful swap out the pointless balloon damage (9 shots needed!) to mercury level shatter damage. To simulate more thorough disabling maybe have the harpoon lock the cool-down on components for as long as the rope lasts preventing repair/rebuild, probably only guns/engines though.

Arturo Sanchez:

--- Quote from: Daft Loon on September 25, 2015, 02:55:16 am ---Maybe for a start to making it useful swap out the pointless balloon damage (9 shots needed!) to mercury level shatter damage. To simulate more thorough disabling maybe have the harpoon lock the cool-down on components for as long as the rope lasts preventing repair/rebuild, probably only guns/engines though.

--- End quote ---

burst poon might become a thing. And make even less sense.

Koali:

--- Quote from: Maximillian Jazzhand on September 27, 2015, 08:34:51 pm ---
--- Quote from: Daft Loon on September 25, 2015, 02:55:16 am ---Maybe for a start to making it useful swap out the pointless balloon damage (9 shots needed!) to mercury level shatter damage. To simulate more thorough disabling maybe have the harpoon lock the cool-down on components for as long as the rope lasts preventing repair/rebuild, probably only guns/engines though.

--- End quote ---

burst poon might become a thing. And make even less sense.

--- End quote ---

But that's what would make it fun!

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