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Harpoon (Yes, this has been done to death.)

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DrTentacles:
So, if we wanted to make the Harpoon a "real" gun, I have on simple fix.

Make it pull entirely toward the user's position, without moving the user's ship. Currently, it's based on the mass of the harpoon and 'poon-ee's ship. This change would be unrealistic, but it would make it actually useful. You could use to drag enemies out of formation so you and an ally could isolate and attack. Or, pull an enemy into a minefield. It would be gun worth taking-instant, if temporary, chaos against enemy teams, and a chance to get good at a weapon that rewards user skill.

If they changed the harpoon so it pulled your enemy into you, I'd be willing to put it on the vast majority of my ambush ships for the surprise/isolation factor.

Thoughts?

Daft Loon:
I wouldn't mind that. You could almost justify it as some kind of mechanical feedback into the steering to compensate. Having it pull at 50%,25% etc on the users ship would also be possible.

Arturo Sanchez:
Velocity of the ships pull is highly affected by distance.

The longer distance the hit the harder the ram.

Imagine a ship flying towards you in paritan at twice the speed of moonshine squid and just before it slams into you it kills itself on a nearby building.

Naturally this speed would be from hitting at the very max range of a poon.

Daft Loon:
Maybe to avoid building pulls being too strong something like the user taking 75% linear pull, 50% angular pull or thereabouts.

Arturo Sanchez:

--- Quote from: Daft Loon on September 22, 2015, 11:52:57 pm ---Maybe to avoid building pulls being too strong something like the user taking 75% linear pull, 50% angular pull or thereabouts.

--- End quote ---

Kind of reminds me of the old behaviour of the poon...

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