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Suggestions for the Mobula and Junker
Lieutenant Noir:
Damn, wish I could change the title to add Spire as well
This makes me advocate Byron's Idea of switching the Stats of the Spire and the Junker even more.
-The Junker would take the role of being a Glass Cannon with armor, while also having a decrease in turning acceleration for increased Vertical and Top speed.
-This way, having the Hull Engineer off the guns wouldn't hurt it's overall firepower as much considering the bulk of the Junkers firepower comes from it's broad sides.
-I would condone having higher Top speed considering you still would have the problem of big hit-boxes on the Balloon as well as gun exposure. Also, the fact that it would have decreased forward mobility while having to turn to get its side guns in arc like you mentioned before.
-The Spire would essentially become a Turret with high Turning acceleration and armor for low Top speed and vertical mobility.
-I would say the decreased Top speed wouldn't hurt the Spire as much considering it has a light and Heavy gun pointing forward.
-The Increased Armor would also make the Hull engineer focus more on shooting than repairs which means that a few more Light guns would be shooting more frequently than usual.
Byron Cavendish:
^
BlackenedPies:
Switching stats would make junker useless and spire invincible. Spire could out dps everything and junker would constantly be forced to balloon block- unless balloon is damaged and then they just die. 2.4 seconds of buffed greased gat to break a junker. Metamidions would kill a junker like nothing.
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