There seems to be a generation of players, which seems to be the one grown in the last year, who consider the engines as something optional, like the range finder.
Maybe there was a boy scouts sale somewhere I didn't know of, because they all like to set up a tent and camp somewhere. "Eventually they will come to us", that's what both teams are thinking while the hours goes by.
Don't misunderstand me, I'm not writing this out of rage (spawn-killing those guys in the enemy home is one of the most satisfactory thing for me); I don't even find that illogical 'cause... you know... a flying airships game! Who wouldn't want to stay still in one place staring at beautiful clouds?
Some of you may object that piloting and outmaneuver the enemy could be much more entertaining for anyone, even for the crew, but... EXCUSE ME?! This isn't star wars, we're flying zeppelins, duh!
Others may say that this game isn't a Flying Turret Simulator, and pretend that adjust the fighting tactic according to the enemy behavior is the soul of any team/co-op game, as well as the proof you're a good strategist/captain. Again, you people don't even know what you're talking about. Isn't camping a strategy? Works for everyone, except high level players but that's because they are pro. Maybe doesn't work even with coordinated teams, but that's just because the ally sucks.
So.. the point of all this post is an awesome suggestion! Why not make the engines a tool the captain can bring, along with kerosene, parachute and such? That's the smartest thing because without them the ship has:
- less component to repair;
- less volume the enemy can hit;
- less weight for hydrogen;
- less noise (statistics says that main engineers on pyramidions have more than 63% of probability of becoming deaf before hitting 40 years old).
Think about it. At least you can make the main engine as a tool, and leave the turning ones.