So me and Keb had been discussing the immersion of the game and sound design - something I am super into - and we began talking over how every single ship sounds the same despite the enormous differences in their structure. Whilst, yes, the ships use the same models for their engines for the most part, I feel that it'd just give each one a bit more personality if they had a unique aspect to their design.
A galleon sporting a huge, rumbling behemoth of a sound, letting the crew know that they are flying a monster that can devour lesser ships. This is the capitol ship in your skirmish; make it tell everyone that fact.
A squid, with the quad light engines, sound more akin to a four-stroke motorbike, with obviously a bit more beef added, to embody that fast, agile and probably extremely annoying mosquito.
A junker, with engines that backfire and sound tinny and broken, a surefire way to hammer home what it is; flying trash. Plus, the ship's slow as molasses so it'd work well.
The mobula should be quieter, with a smooth, pretty sound to its engines. Remember, the ship was built for a princess!
To top it off, sound would play a larger part in the game. Maps with poor visibility can have you listening out for engines. With this, you'd not just sniff out a nondescript threat by hearing it first, you'd actually know which ship might be about to jump your bones.
Whilst I doubt it would ever be implemented, I thought it'd be a fun discussion to have. Also, add any other additions to sound design you think might add to the immersion of what is already an immersive game.