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The Current Meta.
BlackenedPies:
I wish, the problem is the Minotaur is too hard to shoot at long range due to the low projectile speed of 350 m/s. By the time the mino gunner gets centered the mob is already shooting hades artemis. Plus the spire will be focused down every opportunity.
It sure is annoying being hit by a taur in the wing of a mobula, but you have 9 seconds to position before it finishes reloading. The Minotaur is not balanced. Increase the speed to around 450 and decrease reload to 8 (like lumberjack). There's no reason it needs a longer reload than lumberjack or the projectile speed of light flak (unless it was buffed as a mid range role).
Daft Loon:
Speed is not the only problem with the minotaur. It has 15m of scatter at 1000m when using heavy clip. If it had a more reasonable level of scatter lesmok would be an option but currently if you try that you get 15m scatter at 300m. By the time you get to the range you need to counter a mobula you're lucky if 2/5 of the buckshots land.
Dementio:
Even before the nerf the Minotaur wasn't all that effective. After playing against a Metagalleon with a Minotaur instead of Flak on Waterhazard in comp, the Galleon pilot said he would have wanted a Heavy Flak. A Minotaur/Hades/Flak Spire in the same event on the same day was more troublesome, but we managed to ge early Artemis pressure on it and our Hades made sure that the Spire Hades was repairing the armor. We did have to retreat against it once though, but then our ally ramkilled it from behind. That match and the match afterwards ended with us spawnkilling them, because Minotaur is so annoying.
What I learned from that day was that the Minotaur shouldn't be used as a primary gun, no matter how good it is, it will never be good enough. But buffing it a little bit, including a faster projectile speed, wouldn't be all too bad, it would also mean that the projectiles have less time to scatter, causing less spread over distance, unless I am wrong about that one, but less reload would make it a killer in pub matches, since not all of them time the shots to minimize its effective by using Kerosene/Moonshine.
Although the Minotaur should be able to counter the long range stuff, on a Galleon it was very effective when it protected its ally in a more close ranged scenario.
Daft Loon:
I think scatter is independent of projectile speed, the shots just travel sideways faster or slower as well as forwards.
I think Mino/Hades/Flak spire could work well with main kit engineer running the Minotaur and balloon repairs, same with Flak and armor and a gunner or buff engineer focused on the hades. What gun to put bottom left is hard to decide with the engineer needing heavy for the Minotaur. It would seem odd having an engineer running 2 guns one of them heavy while the gunner has just 1 light gun though.
BlackenedPies:
The original Minotaur was an excellent disable weapon. With buff heavy clip you could one shot heavy guns. On spire it was good against spires, galleons, and fish. The ability to one shot heavy guns at extreme range was very powerful. It has since been nerfed to 292 component damage per shot or 350 buffed.
When using taur spire I keep the standard spire setup of main engi top, spanner mallet buff taur, wrench buff bottom left. You can try it in a brawl role with gat.
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