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The Current Meta.

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MightyKeb:
Ever since gat mortar pyra was dethroned in February I've had some difficulty nailing down the current meta for competitive. Is there a solid opinion on this as of yet?

So far I've seen a big influx in mobulas as of late. It seems that the versatility of artemis' disable and mediocre kill power and the playstyle freedom hades offers has become the new, reliable go-to kill ship, formerly this was the well rounded gat mortar pyra. Junker meta, just like the junker itself, seems to have survived with little harm and thrives around mobula's level partially thanks to carronade nerfs. Galleon, Spire and Fish have also stepped up as not only can they fight carronades more effectively with their vulnerable balloons, but they are also able to utilize the new hwacha very well. But this is balanced out by the excessive usage of Artemis namely on junkers and mobulas. Hwachafish also seems to have taken blenderfish's place in the meta, being much more reliable than before.


I appreciate any efforts to add to this observation or correct me on anything posted above.

Lieutenant Noir:
I think you hit the nail on the head when you said that there is an influx of Mobulas and that seems to be basically the new Meta for Competitive. (Almost no game without one MetaMobula of Hades, double art)
It has very good strengths and noticeable weaknesses.

You missed out the infamous Lumberjack/ Hades combo on a Galleon, probably the only ship with the sheer disable potential of a lumberjack and Hades combination.

I don't even need to mention a squid with a side banshee as it seems to counter the slow mobility of the mobula's turn acceleration

We did have a good few mine launchers on junkers a good while ago and stood fairly well against Blenderfishes, though now they tend to have the standard MetaMob Hades, and Double Art. You tend to see Banshees replace Arts more (probably due to it's versatility in arcs and fast turn speed compensating for the junker's lack of vertical mobility and Art's poor up arcs)

There's a reasonable amount of Hwatchafish w/ Side Carronade and Blenderfish, though you tend to not see Blenderfishes dominate as much as they did previously.

We do get the occasional Pyra and they seem to always have a Hades on it, since you have fairly easy distancing potential with it's forward guns and acceleration.

That's about all I can think of off the top of my head.

MightyKeb:
I don't see Squid being used in competitive often except for me and a few other pilots, but I definitely think it has edged a little closer to the meta not only due to the buffs it's recieved but also being accepted as the true counter to a Mobula for obvious reasons, which could explain our team's recent streak of success. I've also ran Carrot a few times, Hades Art pyra is used because of both the range control opportunities and the art disables. Carro art is used because pyra needs to avoid piercing-explosive confrontations to survive. I rarely see gat mortar pyras outside of pubs.

Dementio:
Mobula OP, I don't even know for how long I have been using that phrase.
The Meta was the Metajunker and Gat/Mortar Pyramidion with either a Hades/Flak (or Artemis) Pyramidion ally or some kind of Fish as ally. The Hades/Lumberjack/Heavy Flak Galleon, with close range heavy guns on the other side, was also a Meta and often accompanied by a Junker or Pyramidion.
Pyramidion is outgunned by a Mobula and the Junker is more easily disabled than a Mobula, while on top of that the Mobula can control the range against the Junker.
The Mobula is guaranteed to be outmatched by a single strategy that only a few ships can execute: Circling. A Squid has a very easy time flying around a Mobula and even Junkers do well circling it when giving the chance. Most other ships don't have the speed to circle around a ship, while keeping good dps against the enemy without taking to much damage itself. As in a Fish loses arcs of its important heavy gun, Spire loses almost all gun arcs when trying to circle, Pyramidion is too slow and a Galleon succeeding in circling a Mobula is a joke.

Although Hades/double Artemis has proven to be a favourite combination for long range light guns, the real Meta will always be close range brawling.
The invincible Paddling lost to the Brood, who charged in and killed them with Gatling and Mortar (while disabling the heavy guns of the Galleon with the Mercury while charging in), Wolfpack was unstoppable, because double Gatling and double Mortar had more power than anything, Holy Roman Army (Holy and SPQR) had a similar strategy with a Metamidion and a Gat/Carro Pyramidion and the Glowwater Thralls' ambushes always ended in close range, with the rare exception of a long range ship playing bait.

To make brawling easier for themselves, teams often took at least one disable ship to ensure that a ship was either in a vulnerable position or that the other ship was basically alone. Some other disable ships are also build on to just weaken the enemy so they die even quicker. Lumberjack, Carronades and Carrots put the enemy in a bad position and ships like the Gat/Carro Pyramidion weakened with a Gatling, negated vertical escape with the Carronade and was able to put a ship completely out of combat too.

A ship that excelled at disabling in close range was the Goldfish. Hwachas could always disable an entire ship with ease and the Carronade could always destroy a balloon in two shots or less. Because teams wanted to snipe each other all the time, the Goldfish was quite low on the tier list, but now that teams actually engage each other inside 1km, I guess it is arguably the perfect and best support ship.
Hwachafish only gets more spotlight than the Blenderfish now, because people for some reason think Blenderfish is bad, but it can still destroy a balloon within one clip, that is all it ever had to do to win a teamfight and survive every 1v1.

Spires also tend to dominate in brawling, because they have a heavy gun of their own and still have 3 slots for light guns left to kill the enemy with.


Thus the conlcusion on the current Meta:
Long range -> Mobula, with Junker and Galleon being behind on the Meta list. Also known as ships that can perform well in any range, which the Mobula does better than the Junker and Galleon since it doesn't have to turn 180° for close range guns to have arc.
Close range -> Goldfish and something with Gatling/Mortar. Also known as the basic Kill Ship plus Support Ship team.

Byron Cavendish:
I think the problem is that at this point everything has been nerfed, except hwacha. It's easy to say hwacha fish is the meta, which it is. But it's not the meta because it's a spectacular build. It's the meta because it's the only build that hasn't been nerfed into boredom. When I look at all the other guns and ships (minus my favourite double lumberjack galleon that I NEED two great gunners for) there so...UGH!

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