Okay, as much as I don’t like the idea that the Flak needs to kill in two clips (Mainly because the time between armor breaks was the moment where engagements went brawl or disables start hitting for me).
I think I’ll go with it because the enemy hitbox is relatively big at mid range and most of you agree that the Flak is pretty easy to shoot.
So… onto the
calculations!!!Galleon Health (1400) / Explosive modifier (1.4) = 1000 Explosive damage
Damage for two full clips 1000 / 2 = 500 Explosive damage per clip
If taken into account that 2 full clips would kill a galleon
Each clip would need to do Greater than or equal to 500 explosive damage
This would mean that you would be bringing back the Current Flak’s ability to one clip a Mobula (Considering 500 x 1.4 = 700 hull damage)............ use that suggestion as you will
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New suggested Flak stats!!Total explosive damage for a Normal (4 shot) clip = 520 explosive
with each shot being 130 explosive damage
Bear in mind that 1 clip means 1 armor break (since it's an explosive explosive weapon keeping in mind the reload time)
Greased rounds:
(Total clip damage:
520) w/ Explosive modifier of 1.4 =
728 hull damageIncrease clip size to 5
Decrease Arming Time
Increase rate of fire
Charged Rounds:
(Total clip damage:
507) w/ Explosive modifier of 1.4 =
709.8 hull damageDecrease clip size to 3
No decrease in Arming Time
Decrease rate of fire but load next clip quicker
Heatsink rounds:
(Total clip damage:
539.5) w/ Explosive modifier of 1.4 =
755.3 hull damageIncrease clip size to 5
Decrease Arming Time
No change in rate of fire
Normal Rounds:
(Total clip damage:
520) w/ Explosive modifier of 1.4 =
728 hull damageClip size 4
No decrease in Arming Time
No change in rate of fire
In terms of keeping the 5/3 ratio of Direct to Aoe damage,
130 / 8 = 16.25
16.25 x 5 = 81.25
16.25 x 3 = 48.75
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Honestly it would be easier to go
Direct damage = 80
Aoe damage = 50
and you kinda keep the ratio~