I love the look of the light flak and so I wanted to suggest something that I think will give it a bit more love.
The Light Flak has both arming time and limited range and so there is a limited window for max kill potential, making it a true mid-range weapon
My problem with it is a combination of each shot not doing enough damage and enemy ships outmaneuvering that limited window.
Basically during the time the armor is down, not every shot will be able to hit the hull. This is annoying because we have to keep the ship at an optimum range, have to deal with not all of its shots hitting, and those shots not doing enough damage (Why not use anything else).
I want to suggest having its clip size reduced to 2 or 4, having the total clip damage spread out to those 2 or 4 shots and a reload time increase to compensate for the increased DPS (Around enough time for the next armor break~).
This would mean that in the time that the armor breaks (Provided the Flak is in its optimum range), every shot in its clip will hit in the window where the armor is broken. Next, the Flak would be reloaded just in time for the next armor break.
A mortar can basically kill most ships in one greased clip provided the majority of shots hit. This Flak wouldn't be able to but would offer mid-range potential and be easier to hit the damage when it counts.
tl;dr Make it more like the Heavy Flak
I wouldn't want this to replace the Gat/Mortar Metamidion but to make more people fear ships that bring Flaks.
What do you guys think?