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A Suggestion for the Echidna Light Flak Cannon

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BlackenedPies:
For mobula you want the light flak on a wing or bottom position with the hades up top. Hades has the most limited arcs and benefits the most from being buffed/having a gunner. If you're putting the flak on the bottom I recommend it on the balloon side as that position tends to be more static, and you likely want the engineer to bring chem spray. The hull side engi needs a spanner mallet. Buffs only work on the top position and situationally on the balloon side- you never want a buff on the hull side. Only use a wrench buff on the balloon if you don't expect to take balloon damage. I always have the top engi bring spanner mallet buff. As pilot you can bring a fire extinguisher to extinguish the top gun if it catches on fire (look up and jump).

The most potent mid range kill combo for mobula is hades top, gat bottom right, and light flak bottom left. Here is an example of mid range pure kill with lesmok gat and defense flamethrower (gunner jumps to flame).


My favorite ranged mobula uses a lesmok light flak on the top left. An artemis is often used in the right position but I prefer the banshee for better arcs and higher damage (+25% hull and armor dps). Buffed charged merc does a bit more dps than lesmok hades, and heavy clip banshee + lesmok light flak each do about 30% of merc dps to armor. Positions are merc flak banshee, merc gat banshee, or flak gat banshee depending on opponent and position.


The other ship I sometimes use light flak on is lumber spire. Depending on opponents the bottom gun may be heavy clip banshee or burst light flak.

http://ducksoficarus.servegame.com/

Mr.Bando:
Don't usually fly mobula as much as i used to and only for ranged loadouts. But the hades + dual miniflaks were my favourite. Gunner got the top hades while both engineers took the bottom flaks. Wingtips were usually flamers or mine launchers since the hades ammo was compatible and were used for self defense by the gunner who jumped down.  Engineers never needed to move anywhere else and were always close enough to get into repair mode. They carry greased or heatsink to reduce arming time so its not so helpless in close range.

Daft Loon:
An interesting point: The hull of the pyramidion takes an absolute minimum (assuming 1 engineer only) of 5.6s to rebuild while the light flak takes 5.75s to reload and fire an entire clip (5.4s for the 5 shots needed to kill), so in the right situation vs a pyra,junker,galleon (and probably mobula in practice) there is essentially no risk to firing for armor dps. The L.Flak does 144 armor damage per clip and marginally exceeds the mallets repair with normal rounds so it is fairly beneficial.

ZnC:
Interesting points brought up by everyone. My perspective is one from a gunner who spent a lot of time studying every gun.

I do find that the Light Flak (like the Heavy Flak) is very specialized - it is only effective when armed, isn't very accurate, needs a forward facing mount, and most importantly, doesn't do much in the important first moments of a fight. I've thought about ways to put it on my Spire, however a Banshee is simply better - better arcs, rotation speed, and damage to armor & balloon.

But thinking it through, I imagine the Light Flak would be a strong follow-up weapon used by a killing ship, after a disabler has engaged and worn down the enemy. The gun is fine as it is when I think about it this way.

Kamoba:

--- Quote from: Zanc on September 03, 2015, 11:38:56 am ---Interesting points brought up by everyone. My perspective is one from a gunner who spent a lot of time studying every gun.

I do find that the Light Flak (like the Heavy Flak) is very specialized - it is only effective when armed, isn't very accurate, needs a forward facing mount, and most importantly, doesn't do much in the important first moments of a fight. I've thought about ways to put it on my Spire, however a Banshee is simply better - better arcs, rotation speed, and damage to armor & balloon.

But thinking it through, I imagine the Light Flak would be a strong follow-up weapon used by a killing ship, after a disabler has engaged and worn down the enemy. The gun is fine as it is when I think about it this way.

--- End quote ---

That is why I like flak on the mobula (see Blackenedpies post above) because it taakes advantage of Artemis wear down, and is only shot during armour break, unlike the banshee, which from my observation most players mis-time the shots of, or target balloon while armour os up, now while this is a good use for banshee, when the aim is midrange kills, I find it better to "wait for red" which most people do withe the flak. :)

Maybe the accuracy could be looked at, but I'm unsure atm..

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