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A Suggestion for the Echidna Light Flak Cannon
MightyKeb:
Can I be informed on what AoE does aside from doing component damage while hitting the ship?
BlackenedPies:
At 50% of the radius it deals 100% of the secondary damage. After that the damage decays linearly to 20% at the edge of the radius.
On average it would deal more damage to everything.
Lieutenant Noir:
--- Quote from: PixelatedVolume on September 24, 2015, 08:39:35 pm ---I think flak should be buffed vs. balloons and engines, to give it a little more utility. It's kill range works, but it could use a little tweaking.
--- End quote ---
--- Quote from: Dementio on September 25, 2015, 05:24:24 am ---You could increase its AoE radius.
--- End quote ---
-If I'm guessing this right you would increase the Flaks chances of breaking armor because it would be spreading the total Explosive damage to more around the ship.
Kinda like how a Buffed Burst Mortar can finish off a Pyramidion by itself because it is capable of breaking armor relatively easily by spreading the damage over more armor.
-If you increase the Aoe radius you also make it so that you increase the chances of hitting secondary damage farther away from the hull while the Flak is out of Arming Time (Maybe even hit the Balloon).
Kinda like how (because the Aoe radius of the Lumberjack is so high) you can kinda still pop a balloon if you hit armor with a Lumberjack.
-You also increase the chances of breaking components
If you hit the Balloon component enough times with the burst damage from Explosive, you can even pop the Balloon
You might even increase the chances of causing fires
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You would essentially get a Burst Flak with normal rate of fire
-While I do kinda like these changes, the Flak still wouldn't be very good at Breaking Armor, Popping Balloons, Breaking components, or starting fires compared to other Disabling guns.
-It would be nice but other weapons would be able to do the job at a much more reasonable rate.
-In my opinion, the only way to increase its utility would be to switch its Secondary or Primary damage type for something that causes fires, disables, pops balloons, or breaks armor.
Because it's a Flak, I don't know if I would be okay with that idea considering it has a very popular big brother that brings pride to the "Flak" family name.
Dementio:
--- Quote from: Lieutenant Noir on September 28, 2015, 08:49:12 am ----While I do kinda like these changes, the Flak still wouldn't be very good at Breaking Armor, Popping Balloons, Breaking components, or starting fires compared to other Disabling guns.
--- End quote ---
None of these are jobs that the Light Flak should exceed in or even be good at, so of course it won't be good at those things.
Last SCS there were a few Light Flaks and I think they did rather well.
Lieutenant Noir:
--- Quote from: Dementio on September 28, 2015, 02:16:01 pm ---None of these are jobs that the Light Flak should exceed in or even be good at, so of course it won't be good at those things.
--- End quote ---
@_@
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