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Some Incendiary Ideas
BlackenedPies:
I see, it's clear that you're discussing changing the gun rather than incendiary: specifically gat and Minotaur. I don't foresee problems from these changes and it's simple to do. Muse might not want to change the gat but the Minotaur is a good change that would slightly buff it.
Extirminator:
I already proposed a larger amount of buckshots for the minotaur for those exact reason a few weeks ago, don't know if that progressed anywhere.
BlackenedPies:
Adding Minotaur buckshot would be a buff but I don't see it making incendiary useful. The decreased projectile speed means higher relative jitter, low clip gives only 3 shots, and there's a ROF penalty. 10 buckshots with 3 shots and 40% fire chance means 12 fires per clip. Because the taur doesn't have arm time and relies on the push effect, incendiary doesn't seem worth it without a very high buckshot count.
Extirminator:
I was going with about 7 stacks on average per shot, so is to make it viable. so something like 18-20 like the Heavy Carronade's buckshots amount would be nice. So that you could reach a cap of 20 usually with those 3 shots.
Also, the projectile speed does not affect max spread from jitter. Lesmok gatling and incendiary gatling when both checked at 300m of range will both show the same max spread induced by the jitter. Lesmok will just get that spread faster.
Mr.Bando:
i would have the ammo completely changed to primary and secondary damage types to both fire damage. But what's wrong with incendiary currently?
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