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Some Incendiary Ideas

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Daft Loon:
Increased AOE radius
-Won't effect the gatling or carronades and only slightly buff the flamer so it won't risk overshooting from useless to OP on some guns.
-Mainly buffs hades and banshee
-Might be too good on mines, would be limited to +50% max by the range of incendiary mines (115.5m) much more would guarantee self hits

Adjusting gatling rate of fire or the number of buckshots in the carronades and the minotaur while keeping damage constant.
-Affects these weapons individually so can (re)balance them without touching the others.
-Making incendiary minotaur work well this way would be a fair buff to it
-Limited by visuals ex dropping the gatling's magazine to 60 would be fine but 40 would start to look weird

Splitting the primary and secondary ignition chances
-Buffing whichever it is the flamer lacks makes it better on everything else without being too good on the flamer

BlackenedPies:
An ammo should reflect the description and not have hidden or special effects on specific guns. Visual effects can be an exception but that requires Muse work.

Increased aoe would have a small effect on hades and banshee as with burst. It would mostly affect larger aoe guns like hwatcha and mine launcher. The mine would be too powerful with incendiary and it's already great. We should avoid buffing the mine launcher, although the below proposal is a mine buff.

Increasing the secondary damage fire chance would be a bigger buff to guns (except flame) than a higher primary chance. For example +10% primary +30% secondary fire chance. Incendiary can afford to be good on the flamethrower but I'd put a max limit of 10% more potent than greased.

Separating fire chance is a neat idea that I like, but it needs a supplement. I'm convinced that the simplest and balanced way is to change the rof reduction from -30% to -10 or 15%. The low dps makes incendiary unusable on most guns and this would make it work on those with potential, and good on those that it already works on. Examples of potential are gat, lumber, hades, taur, and hflak.

Daft Loon:
To clarify my second point the idea is to change the gun itself in a way that only matters when using incendiary rather than having the change apply when using incendiary. ex. changing the minotaur from 5 buckshots to 10 retaining the current total damage, with most ammo types the only effect would be to make the scatter average out more smoothly but it would double the fire starting of incendiary. (A change i think would be good although it may be set to only 5 buckshots to limit the need to calculate push forces for 10,20 etc shots)

A possible set of changes:
Remove rate of fire penalty.
Split ignition chance +15% primary, +25% secondary. (Assuming the flamethrower counts its 1 damage type as primary)

                            Ignition Rate              Fires Per Clip               %Time Firing       Range
Normal Flamer        3.67                         55                              53.8                   200m

Lesmok Flamer       3.67                         38.5                           63.6                   340m

Greased Flamer      5.87                         66                              65.2                   160m

New Inc. Flamer      6.17                         69                              65.2                   140m

New Inc. Gatling    3.33                          24.6                            59.6                   315m

New Inc. L.Carro.   6.4                           25.6                            40                      227m

The flamethrower is slighly underrated by those figures because a shot can sometimes ignite more than 1 component.
Assuming the 5 stacks from mines count as secondary it would be a slight buff to mines.

BlackenedPies:
While it would be good for the taur, doubling buckshot count could be too strong on carro which is already good. I'm worried about the description because all effects must be listed. Flame damage is primary and mine fire chance is secondary.

Daft Loon:

--- Quote from: BlackenedPies on August 10, 2015, 11:08:27 pm ---While it would be good for the taur, doubling buckshot count could be too strong on carro which is already good.

--- End quote ---
To clarify my failure at clarification - The idea is a change like the jitter reduction on the hwacha, it was done for the heavy clip hwacha combo but the change was made to the gun itself. In this case there would be no side effects since only incendiary uses number of hits directly.

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