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Some Incendiary Ideas
Kamoba:
--- Quote from: Mr.Bando on August 17, 2015, 06:32:15 am ---i would have the ammo completely changed to primary and secondary damage types to both fire damage. But what's wrong with incendiary currently?
--- End quote ---
Its mostly outclassed by other ammo types and is one of the poorer choices in terms of efficiency, holding only a niche for use against people who would struggle with fire management
Daft Loon:
--- Quote from: Mr.Bando on August 17, 2015, 06:32:15 am ---i would have the ammo completely changed to primary and secondary damage types to both fire damage.
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That would be somewhat problematic to balance with the way the damage types are currently, a fire damage hwacha at 75% clip size would do 840 armor damage (galleon = 800) and 1500 balloon damage (balloons = 1200) so it would need about -50% damage from somewhere at least.
BlackenedPies:
The problem with incendiary is the combo of -25% clip and -30% ROF causing very low dps. The simplest solution is tweaking these variables.
Turning damage into fire would make carronades unstoppable hull killers. Flechette and shatter weapons have naturally high damage and changing to fire damage would make all guns unbalanced.
Mr.Bando:
So you want to be able to ignite fires with shooting, but not do such a good job at it where it can replace the flamer? I think the problem with incendiary is in its design not as ammunition that is made for DPS, but as the niche in causing disruption and pressure onto the opponent engineer to reduce their repair effectiveness.
Increase the time to live for the projectile but keep the reduced projectile speed to keep a net zero gain/loss on range? I ponder why there needs to be reduced ammo when using incendiary. Most guns don't carry all that much shots before requiring reload but then further reduced and unable to sustain the incendiary ammo attacks make this makes this ammo choice quite poor for long range or overshadowed by the flamer in short range. Reduce damage per shot but increase maximum magazine size so there is no increase or decreased damage potential per magazine. That may work.
Daft loon suggested giving it an AOE ignite to make it better at causing fires on guns at long range. Not a bad idea if increased AOE makes it easier to cause more things to burst into flames.
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