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Hwacha and Pyramidion Balance?

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Daft Loon:

-Burst rounds + 30% jitter (no this won't break artemis, 130% of 0 is still 0)

-Reduced turning speed on the hwacha

BlackenedPies:
Burst increasing jitter would affect the light flak because burst is the most potent mid-long ammo. Reducing turning speed would only be a slight nerf to not using gunner stamina. Even with a quite slow turning speed the long reload would allow sufficient time to turn with the possible exception of buffing during reload. I think the best option for hwatcha is reverting back to near the old jitter value and fixing heavy clip.

Another option for heavy clip is adding a burst radius bonus ex +20% which would have a slight benefit on banshee and light flak. Of course the simplest option is to increase the jitter reduction closer to 90% and possibly reduce clip reduction from 25 to 20%. I like heavy clip not fully eliminating jitter which can have a positive effect on guns like light carro.

Byron Cavendish:
As far as the pyra goes, I will state what I and other old vets have been saying for a long time: make it the old charging vanguard it once was. It should be much, much faster with very little ability to turn. We are talking slower than a galleon. I remember the days when if you let a junker or a squid behind you, you were dead. That was it's weakness and balance. I'm not sure why it evolved to the way it is, but it used to be a beefy, tankier little rhino that would kill you if it hit, but if you were smart and could juke it then it was in big trouble.

ShadedExalt:

--- Quote from: Byron Cavendish on July 29, 2015, 06:07:00 pm ---As far as the pyra goes, I will state what I and other old vets have been saying for a long time: make it the old charging vanguard it once was. It should be much, much faster with very little ability to turn. We are talking slower than a galleon. I remember the days when if you let a junker or a squid behind you, you were dead. That was it's weakness and balance. I'm not sure why it evolved to the way it is, but it used to be a beefy, tankier little rhino that would kill you if it hit, but if you were smart and could juke it then it was in big trouble.

--- End quote ---

This, PLEASE

Either that, or paper mache fighterplane Pyra.

Squidslinger Gilder:
Lot of the words you all write point to the original Pyra from 1.1. Where it could turn and was a decent fighter. The thing could keep turning pace with squids/Fish when it used tools. Well, they could still out turn it but the Pyra would turn fast enough to make sure they couldn't just sit on it's blindside firing away. People charged with it but honestly it wasn't a strong rammer. They just did it because it had a pointy end. Hull HP wasn't super. Back then I called it the "multirole fighter" of GOIO. Which it literally was.

If you keep it weak and up it's speed but don't address it's turn rate, you've still got a problem because good pilots won't be scared of extra speed. Making it turn a little better, now you've got something to worry about. Which if you consider it's huge blindside, is something Muse forgot. The Pyra has the biggest blindside yet no real way to counter it. This worked under flying turrets gameplay where ships couldn't get close. But now you've got better CQC. It just can't function.

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