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Hwacha and Pyramidion Balance?
MightyKeb:
I think it's about time that we've discussed the current Hwacha. I personally think it was a damn fine gun that was overshadowed a little bit by heavy clip heavy carro up until this buff, which not only solved that problem but created another- that being guaranteed 2-3 component snipes with burst rounds every 12 seconds and the occassional midrange complete disables of ships like pyras and junkers. It's easily the best heavy weapon in the game at the moment.
Regarding pyramidion, I stand by the idea that it would be in a good place if atleast one of the nerfs were reverted, but I'm conflicted as to which. 700 hull would definitely fit with the theme of the ship, but at the same time, there are only 3 "Dogfightey" ships in the game: Squid, Goldfish and Pyramidion in comparison to Spire, Mobula, Junker and Galleon, which all promote firepower and battlefield presence (Exceptions can be made for Junker). Pyramidion fits much less so in this classification after the acceleration nerf and I think it would be beneficial for the game to return it instead.
BlackenedPies:
The hwatcha jitter reduction should be reduced from -30% to at least -20%. Heavy clip also needs to be addressed. Currently it's -70% jitter -25% clip and I think both should be changed. Jitter can be increased to around 80-90% and clip size should be -20%. A clip size change would only affect the hwatcha and gat with 1 extra hwatcha shot and 4 extra gat. The issue with hwatcha is how overly effective burst is while the use of heavy clip is severely limited.
I think the pyra needs a speed or acceleration change. Increasing the hull health would make it more tanky but wouldn't make it any better. Pyra was my most flown ship that clearly needed a nerf and I think the hull nerf was good. What wasn't good was giving it the speed of a galleon (30.35 vs 30.02 m/s and 2.25 vs 2.10 m/s2). A charging pyra is not scary anymore and increasing hull health wouldn't change that. It needs at least some of its old acceleration back. Another option is giving it speed to rely on sprints. Keep the hull change speed or accel.
Frostbound:
Everyone knows that Hwatcha is overpowered in this patch. It was good even before the patch, nowadays it's just so much stronger you see nothing else. Revert back the jitter change, it was not necessary even with the heavy clip nerf. It's almost unnecessary to use the heavy clip for shorter than 800m ranges depending on the target you're firing at because it will most likely break more parts if you fire with burst and hit some, compared to using heavy and hitting all.
Pyramidion is awful to use. Acceleration nerf hit it so hard because Pyramidion already was slow. Sure, you can gat mortar down anyone still, but trying to use it against players who even have the slightest idea about how ships work just focus you because they know that they can take you down with 4 buffed mortar shots, which I think is just ridiculous.
So because of those changes we have a ship that's really fragile AND really slow, which compared to ships like Junker, which is slow but has hull armor to make up for it, or Mobula, which has weak hull but vertical mobility to use to it's advantage, doesn't really add up. Before you could use Pyramidion for ambushing, but since now it's really slow and dies to the slightest focus fire in an instant that use is really overshadowed by most other ships in the game.
Disclaimer, I think Pyra was really good before but one of the reasons why people flew it also was because carronade was too strong, now that's been dealt with can't we look at Pyramidion again, since other ships has been buffed and Pyramidion has only gotten nerfs
Dementio:
The Hwacha was only buffed, because it would have been pretty bad in mid to long range with the current heavy clip and why would this gun have so much range as it does when there is no way of making use of it? What I would like to see is some sort of abstract arming time or some extreme case of projectile expansion, so that in close range the AoE is much less and you have to actually aim at the visible components and in long range with heavy clip it is much easier to destroy the visible components.
I found the Pyramidion to have always been bad, they only nerfed it because Gatling and Mortar ruled the skies and they still do, even though nowadays the disable Meta is preferred. And if you ask me, a charging Pyramidion was never really scary, because you can beat it up from a mile away. I would like to immitate Skrim here and say that the Pyramidion is at its best when it ambushes people, because it can do that better than any other ship, next to Goldfish and Squid, while keeping its front two guns (mostly Gatling and Mortar) in perfect arc, making for persistent damage output.
A real nerf to the Pyramidion is a nerf to the light guns, not to the ship. Gatling and Mortar can kill a Galleon in one clip respectively and the light Carronade used to be able to destroy the balloon in one clip.
Crafeksterty:
True, nerfing light guns would nerf the pyra. But that would go across all ships then.
The thing is, pyras gat mort game was good not only because of the gat mort, it had much more factors to it.
The ram which actualy protects it from damage when ramming. It also protects the guns from being disabled at times.
And the ease of management made it easy to abuse pilot tools with.
When they announced that you can now shoot trough your own ship, that was a major buff to the pyra as it was the only ship with prevelant blockage for its gun when aiming up angles.
And now with stamina, you can bypass the speed nerfs with kyrosine/Pheonix claw+Stamina.
Pyra had alot going for it, The nerf that we have now has actualy slapped it straight so that it cant willy nilly do anything without fear.
I think the nerfs should stay, but encourage greatly to press on with pyra despite nerfs. I mean, is(Or was) a pilot good if he no longer can fly something nerfed?
Cus the pyra still does what it did.
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