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Guns for Gunners

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Extirminator:

--- Quote from: MightyKeb on July 06, 2015, 08:37:58 pm ---The counter argument to this is that gunners' ammo types are generally used for modifying your weapon's range. Junker in itself is a platform where you can modify ranges. Why switch to greased hades to deal with a charging enemy when you can just turn the gat mortar side? One of the junker's most optimal uses is triple engineer.

--- End quote ---

That is one case versus dozens of viable gun combos that will require the use of gunner because of diverse ammo type usage. The Hades just happens to be a commonly used gun.

Also, if you aren't able to kill the enemy in time for whichever reason, a junker - especially moving backwards to generate only 50% of its thrust will be easily caught up with the charging ship quite fast, sometimes fast enough that turning around will simply take too long and will just kill you.

MightyKeb:

--- Quote from: Extirminator on July 07, 2015, 06:44:46 am ---
Also, if you aren't able to kill the enemy in time for whichever reason, a junker - especially moving backwards to generate only 50% of its thrust will be easily caught up with the charging ship quite fast, sometimes fast enough that turning around will simply take too long and will just kill you.

--- End quote ---


And this is one of the many reasons claw exists. I can understand the point, however.


And this is also one of the many combos that encourage this playstyle. What happens if you have a double brawl side? Now you're the one charging in. Generally.

Pomalo D'Estyr:
I'd argue that the gatling benefits from diverse ammo.

As a gunner, on a pyramidion, I usually load lesmok to start bringing the armor down from further away, once that clip is finised, if we're close, I'd switch to greased, and if the first volley of mortar doesn't bring the ship down, I'd switch to incendiary to make the life of the engineer harder.

BlackenedPies:
Gat always does more damage with a buff hammer and buffed regular is better than greased. Avoid using incendiary because it reduces dps by 28% and won't break armor faster. Gat has no benefit from gunner over a buff engi.

Pomalo D'Estyr:
I humbly think that it's not taking into consideration that there's going to be an engie on it. It takes around 10 sec to empty a gatling clip, which allows for 2 mallets hits, but if they have to put out a fire, it's only one mallet hit, which might make a difference.

And again, on some maps, with some ships, the ability to start firing from a longer range with lesmok can also tip the odds in your favor, typically if you face a ship with a very similar build as yours, or if you run a ship that has two gats firing on the same target.

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