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Guns for Gunners

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ZnC:
"Do I even need a gunner?..."

Hello~

Looking at some discussions on triple engi vs gunner, I wanted to share my view. This is how I classify weapons based on whether they benefit from the gunner's range optimization, improved arcs, and/or quicker reload.

Gunner Guns

* Lumberjack [Lesmok, Charged/Greased/Heatsink, Loch]
* Heavy Carronade [Heavy, Charged, Incendiary/Lesmok]
* Heavy Flak [Charged, Lesmok, Loch]These guns are the best for a gunner due to the benefit of having multiple ammo types, and their use of stamina for better arcs and reload.

Gunner and Buff-gineer Guns

* Hwacha [Gunner: Heavy, Burst] or [Engi: Burst]
* Minotaur [Gunner: Heavy, Greased] or [Engi: Heavy]
* Hades [Gunner: Lesmok, Greased] or [Engi: Lesmok]
* Merc [Gunner: Lesmok, Charged] or [Engi: Charged]
* Mine Launcher [Gunner: Lesmok, Charged, Loch] or [Engi: Lesmok]This category is the most interesting as it depends on the situations you will get into, and personal preference. If the ship is confident in their ability to stay within optimal range, they would generally be better off with an engineer. For example, if a Hwachafish is able to get up close and use Burst ammo all the time, there would be no need for Heavy Clip. With the addition of stamina however, Gunners can get important Hwacha volleys out quicker or when the enemy is slightly out of arc.

I personally think that it doesn't change much and urge pilots to let your crew decide based on their preference.

Buff-gineer Guns

* Gatling
* Mortar
* Light Flak
* Flamer
* Banshee
* Artemis
* Light Carronade
* Flare
* HarpoonThese guns simply do not benefit from having a gunner; they only require a single ammo type and don't utilize gunner stamina well. Instead, a buff hammer would greatly improve the efficiency of the Gatling, Mortar, Light Flak, Banshee, Artemis, and Light Carronade.

Of course, there is no hard and fast rule to playing the game, but it is interesting to see that most heavy weapons could use a gunner. Remember it is not always about optimizing damage output with buffs; the gunner's ability to improve arcs is unique and valuable, especially in tight situations when you need them the most.

[G] ZanC

Kamoba:
Gunner, heavy carronade: loch. One shot pop, and it is also very painful on pyramidion and lower armour value ships.

I agree with all the rest too.

BlackenedPies:
They're all buff engi guns. The only gun that clearly benefits from gunner is the mine launcher, but my favorite mine junker is triple engi double buff (mines left, gat mortar right).

I'm glad I stopped using gunners on lumberjack except meta galleon. Spanner mallet buff engi is the way to go. Gunners are situational.

Dementio:
Gunners are for Fancy situations.

Get it?

DJ Logicalia:
I get it

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