Author Topic: Version 1.4.2 Release Notes  (Read 63674 times)

Offline BlackenedPies

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Re: Version 1.4.2 Release Notes
« Reply #30 on: July 06, 2015, 10:30:01 pm »
It's not mentioned, but I like the visuals for light carronade and minotaur.
« Last Edit: July 06, 2015, 10:33:48 pm by BlackenedPies »

Offline Easha Dustfeather

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Re: Version 1.4.2 Release Notes
« Reply #31 on: July 07, 2015, 04:27:22 am »
Talking about visuals...
Thise firework-destruction-animation ist a little... too much, isn't it? I can't remember transporting  New Year rockets and firecrackers with my ship.

Offline Kamoba

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Re: Version 1.4.2 Release Notes
« Reply #32 on: July 07, 2015, 05:06:59 am »
Talking about visuals...
Thise firework-destruction-animation ist a little... too much, isn't it? I can't remember transporting  New Year rockets and firecrackers with my ship.
Its a temporary seasonal thing they put in for things like independence day, Christmas etc etc.
I've missed the fireworks since last I saw them!
But don't fear they go back to ship parts :p

Offline Lederpeitsche

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Re: Version 1.4.2 Release Notes
« Reply #33 on: July 07, 2015, 11:12:53 am »
Did something happen to the pyra?

I feel like something is not normal about it...

I feel like something has been changed but I cannot figure out what or why they would change it...

there were no balance changes as far as I am aware.
Really?  Ok. Must just me thinking it is different...

I usually don't play as pilot, but my friend complained about Mobulas handling too.
Then we played Junker and he said that it steers more 'directly' than ever.

I thougt he got crazy since I didn't found anything mentioned in the patchnotes.
But if other ppl feel similar.. Weird coincidence! :P
(Sorry for my english if I made any mistakes :3)

Offline Extirminator

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Re: Version 1.4.2 Release Notes
« Reply #34 on: July 07, 2015, 12:01:19 pm »
I double checked all in-game ship stats with my database of the old patch and there wasn't any contradicting data, I thought the case could be some stats changed like what happen to the squid a couple patches back where the top longitudinal speed changed. It is clearly not the case, and I am guessing you all are just having "new patch syndrome" where everything seems to be different and new suddenly.

Offline BlackenedPies

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Re: Version 1.4.2 Release Notes
« Reply #35 on: July 07, 2015, 12:08:42 pm »
Flares feel very different. I don't think anything was changed besides the visual but they feel slow and shorter range.

Offline Extirminator

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Re: Version 1.4.2 Release Notes
« Reply #36 on: July 07, 2015, 12:15:53 pm »
Flares feel very different. I don't think anything was changed besides the visual but they feel slow and shorter range.

That is because they are bugged on certain maps for some reason. They will deploy and illuminate from the moment of being fired, but will still continue moving forward. this leads me to believe their speed or movement could be bugged too even on the maps they do seem to work normally.

Offline BlackenedPies

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Re: Version 1.4.2 Release Notes
« Reply #37 on: July 07, 2015, 12:24:05 pm »
I've heard people saying that the new flares aren't as bright and annoying. With my graphics at the lowest I never had problems with flares, are the new flares better?

Offline Extirminator

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Re: Version 1.4.2 Release Notes
« Reply #38 on: July 07, 2015, 01:12:02 pm »
I've heard people saying that the new flares aren't as bright and annoying. With my graphics at the lowest I never had problems with flares, are the new flares better?

I tested the assumption that they travel slower or have a lower max range and that appears to be false - they have the same max range, and assuming that the bug is not affecting shell life they should also have their appropriate speeds in that case.

I cannot comment about illumination because my PC is crap and I can't have any settings on medium without having game crashes.

I did find out though that if you shoot in practice a normal flare it deploys right away like many experienced in the bug. But for some reason shooting lesmok makes the flare not illuminate at all, even when it hits max range or a cloud - as if it never even reached the arming time. (reported that too.)

Offline Dutch Vanya

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Re: Version 1.4.2 Release Notes
« Reply #39 on: July 07, 2015, 02:01:09 pm »
Fleares were completely broken the few time i tried to use them.

Offline DJ Tipz N Trix

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Re: Version 1.4.2 Release Notes
« Reply #40 on: July 07, 2015, 08:48:06 pm »
I also experience lit flares moving.  I think that's part of the change where they have a 200m arming time now.

Offline Queso

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Re: Version 1.4.2 Release Notes
« Reply #41 on: July 07, 2015, 09:42:17 pm »
Flare stuff is getting looked into. I believe we have a fix for it next time we roll out a patch.

Offline Daft Loon

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Re: Version 1.4.2 Release Notes
« Reply #42 on: July 08, 2015, 01:49:53 am »
I have had the default to global chat bug since the patch along with a few others in the same lobby, not sure exactly what made it start or stop.

Also the new buckshot tracers are invisible in sandbox.

On the up side the new compass fixed a bug that annoyed me where the ship marker was out of line with the ships position.

Offline BlackenedPies

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Re: Version 1.4.2 Release Notes
« Reply #43 on: July 08, 2015, 02:46:41 am »
Unless the new flare fixed problems with blinding players and lagging, it should be reverted.

Offline Omniraptor

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Re: Version 1.4.2 Release Notes
« Reply #44 on: July 08, 2015, 03:35:39 am »
It did fix the problem of blinding people.