Author Topic: Ship Sizes  (Read 18061 times)

Offline Ashunera

  • Community Ambassador
  • Salutes: 10
    • [Cake]
    • 11 
    • 9
    • 43 
    • View Profile
Ship Sizes
« on: June 29, 2015, 04:23:21 pm »
Hey, just wondering. Is there a place that has the dimensions of the ships? Meters is preferable but feet works too. I'm working on a project and while it would be possible to estimate, having the correct sizes would be nice. Thanks!

Offline Crafeksterty

  • Member
  • Salutes: 73
    • [GwTh]
    • 17 
    • 28
    • 45 
    • View Profile
Re: Ship Sizes
« Reply #1 on: June 29, 2015, 05:48:01 pm »
That would requier a good ammount of research and study work creating imaginary references from game elements into measurements that can be used to determine the sizes of the ships.
If you want to start at anything, youl have to do some "Avrage size" study of people, and then assume that whichever number on the player characters models. That way you have a good vision of each element inside of ships and their sizes. Use something inside a ship to measure out its length from first person view, or by scoping into another ship. Screen shot it, then calculate using player character as refrence throuout the ship.

Should give you an estimate size.

Offline DJ Logicalia

  • Member
  • Salutes: 191
    • [♫]
    • 35 
    • 45
    • 45 
    • View Profile
Re: Ship Sizes
« Reply #2 on: June 29, 2015, 05:54:38 pm »
Richard LeMoon made this

It might be about as close as you're gonna get


Offline Extirminator

  • Member
  • Salutes: 56
    • [Rydr]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Ship Sizes
« Reply #3 on: June 29, 2015, 06:21:53 pm »
A good way to estimate a size of a ship is to summon a target dummy in sandbox and range finder it walking from the back of the ship to the front and subtracting the results.
That's how I got most of my rough measurements a good several months ago, and a good and easy way to get rough measurements if you don't wanna get into the more complicated and exact methods.

Offline Omniraptor

  • Member
  • Salutes: 51
    • [Duck]
    • 27 
    • 45
    • 38 
    • View Profile
Re: Ship Sizes
« Reply #4 on: June 29, 2015, 07:37:22 pm »
You can work out one ship's size using burst radii of various weapons to measure distance between components, and then use the chart to compare. Or you could email muse and simply ask like any sane person would.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Ship Sizes
« Reply #5 on: June 29, 2015, 08:03:59 pm »
Anything not using the range finder is just guesswork. Using the range finder, the hull length (from gun mount to front of engine) is about 47 meters.

Offline Extirminator

  • Member
  • Salutes: 56
    • [Rydr]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Ship Sizes
« Reply #6 on: June 30, 2015, 05:17:10 am »
Anything not using the range finder is just guesswork. Using the range finder, the hull length (from gun mount to front of engine) is about 47 meters.

You didn't say which ship was the 47m.

I am guessing you meant to say a goldfish though, that roughly aligns with my personal data.

Offline Omniraptor

  • Member
  • Salutes: 51
    • [Duck]
    • 27 
    • 45
    • 38 
    • View Profile
Re: Ship Sizes
« Reply #7 on: June 30, 2015, 07:47:52 am »
I would say rangefinder is guesswork too, ships drift as you measure..

Offline Elazul

  • Member
  • Salutes: 7
    • [♫]
    • 45 
    • 45
    • 18 
    • View Profile
Re: Ship Sizes
« Reply #8 on: June 30, 2015, 10:05:22 am »
I've recently  been wondering this as well, and wasn't able to think of a good way to measure the ships in game. That rangefinder method is probably the best we can do unless someone from Muse has any info they feel like sharing.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Ship Sizes
« Reply #9 on: June 30, 2015, 11:51:25 am »
Sorry, yes. I did mean Goldfish. I don't think there is any wind or drift on a spawned ship or target in Practice.

Offline Ashunera

  • Community Ambassador
  • Salutes: 10
    • [Cake]
    • 11 
    • 9
    • 43 
    • View Profile
Re: Ship Sizes
« Reply #10 on: June 30, 2015, 03:55:43 pm »
hmm... rangefinder, I hadn't thought of that. I'll have to give it a try. the project in question is a lego pyramidion btw (at time of posting I had not chosen a ship yet)

Offline The Mann

  • CA Mod
  • Salutes: 146
    • [Cake]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Ship Sizes
« Reply #11 on: June 30, 2015, 04:16:37 pm »
I want to see it!

A lego galleon with working guns

and helium balloons to make it float.   :D

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Ship Sizes
« Reply #12 on: June 30, 2015, 05:23:24 pm »
Hmm... Helium probably doesn't have sufficient lift, but hydrogen goes boom.

Offline Saull

  • Member
  • Salutes: 4
    • [☥Ra☼]
    • 25 
    • 45
    • 38 
    • View Profile
Re: Ship Sizes
« Reply #13 on: June 30, 2015, 09:02:23 pm »
Hydrogen also isn't hard to manufacture either

Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Ship Sizes
« Reply #14 on: June 30, 2015, 10:02:22 pm »
Even hydrogen balloons to scale wouldn't lift that much lego