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Incendiary, Heatsink, Lochnagar

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Daft Loon:
An idea for lochnagar: -50% clip size, self damage applied when you stop shooting (including reload, not sure how it would work with semi automatic trigger style guns). I can see it being problematic on lumberjack and maybe gat-mortar but it might be fixable without breaking the current uses. Maybe also x1.5 ignition chance.

For incendiary I'd support better rate of fire and -40% speed to buff it slightly on arming time weapons and make the range a concern on the flamer to offset better ignition than greased.

Im mostly fine with heatsink, that it is a passable damage option as well as doing what it does for fires makes it good, maybe making it more like extinguisher and less like chemspray: 10 stacks extinguish, -50% ignition chance. The fire immunity seems mostly to benefit less used guns that dont have the reload vulnerability.

Arturo Sanchez:
lol Kamoba I would never let a low level gunner use lochnager.

I've watched too many noob gunners miss with gatling guns to trust a low level gunner to be as accurate as required to shoot loch.

two things can be done to loch.

decrease its part dmg and the ammo dmg it does as a result.
Or increase the gun dmg it does and increase the ammo dmg it does.

If  lochnager was increased to one shot destroy a fully healthy heavy gun with damage proportionate to that nerf. more people would definitely use it.

whether thats balanced tho... thats debatable. on paper it is. buff the dmg equal to the nerf via gun dmg. seems fair enough, numbers for numbers.



Inci ammo. 3 secs after the part is shot, it is immune to anti fire (if not already fire protected). with 30 sec cool down of the effect. so no anti anti fire effect until 27 seconds after it wears off and the part is hit again.

Kamoba:
Letting low level gunners use Loch helps me teach them to repair their own guns, it has also proven effective at teaching a lot of them how to use Stamina. "My gun don't move with this ammo!" [insert stamina explanation here.] "Ohhh okay..." They often break their gun if they don't listen to my advice to repair, but this just helps me proves why they should repair the gun. Obviously though you patience levels I wouldn't advise you to give them loch.

But I stand by Loch not needing any changes.

In causing loch to break a heavy gun, this is not balanced in comparison to rebuild times of heavy guns and light guns. It would make it pointless on the heavy guns, damage buff kept into account.

Lochs uses are fine as are, its a niche ammo that requires a bit of sense to use, but in the right conditions can make a whole world of difference.

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