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Incendiary, Heatsink, Lochnagar

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Hoja Lateralus:
Looking at Wundsalz glorious guide, I notice that three ammos tend to have very low qualities and usage and those are the ones mentioned in the thread.



We've talked about incendiary in this thread and as I said I think that decreasing rate of fire debuff from -30% to -15% or -10% (test it in DevApp, yo). Perhaps you have any other ideas?

Possible heatsink buff was discussed in this thread and personally I think the best idea would be to increase heatsink firefighting capability, either through more stack decrease or adding some stack decrease after time. Then gunner could be less dependant on engineers at least on extinguishing their guns.

Lochnagar...hmm, that's a pickle. I don't know what to do with that one, but it would be nice to see it as valid choice on more than 2-3 guns.

What do you guys think?

Kamoba:
I like Loch as it is myself, ideal for heavy carronade, heavy flak, mines, merc, flares (lol), harpoon (hehe) and since stamina release, less painful for gunners to use, making it less painful for lower level gunners. :)

Incendiary and Heatsink, I'd like to see them a bit more effective, this way when the gunner does not change off heat sink for fear of fire, I don't have to panic we won't get a kill. 8)

As a cake "pyro" (technic/maniac debatable) I would be very happy to see incendiary buffed! 8)

VomAct:
Incendiary definitely could use a rate of fire or clip size buff, but heatsink and lochnagar are both extremely useful in their particular niches.  The only gun I ever use incendiary on really are mines, but it is essential for the proper operation of mines (but that is really it for now).

Heatsink is essential for an isolated gunner to keep their guns shooting, especially since the flamer changes can make it difficult for engineers to keep up with the extinguishing/chemspray cycles.  I almost always have it as my third gunner ammo for just that reason. Heatsink is also definitely worthwhile  on mercury for the third shot and combat flares for the same reason.

Lochnagar is perfect the way it is imo, also essential for mines, heavy carronade, Lumberjack, and heavy flak.  It may only be valid in 4 guns, but your NEED it for each of those guns.

Richard LeMoon:
My thoughts on Incendiary were to reduce the damage by 70% or so, increase rate of fire and chance of fire, and double the clip size. These changes would make it a unique item in the game, rather than that one low damage ammo that might set fires. I would also like to see your own gun catch on fire through use.

Kamoba:

--- Quote from: Richard LeMoon on June 26, 2015, 04:26:04 pm ---My thoughts on Incendiary were to reduce the damage by 70% or so, increase rate of fire and chance of fire, and double the clip size. These changes would make it a unique item in the game, rather than that one low damage ammo that might set fires. I would also like to see your own gun catch on fire through use.

--- End quote ---

Almost like an ammo that makes weapons closer to a flamer, but with a draw back...

I like it:)

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