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Incendiary, Heatsink, Lochnagar

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BlackenedPies:
Incendiary flamer shouldn't significantly outperform greased. Increasing rof to -15% would make it 1.4% more fires/sec than greased at -20 meters. That is fair but any incendiary buff needs to keep the flame in mind.

Richard LeMoon:
Of course it should outperform greased in setting fires. Greased is already king on too many guns. I would also reduce velocity by a much greater amount. Perhaps even 50%. This would reduce the range by quite a bit.

They were working on reducing max range without reducing velocity. That would be a better option, actually.

BlackenedPies:
Lemoon you want every piece of the game radically changed. The range isn't changing and all we want is to balance incendiary the way it is, and to make it useful in the guns it has potential in like the gat, lumber, and light carro. Reducing damage to 30% while increasing rof, fire chance, and doubling clip would completely change its use in current guns, and in my opinion make it near useless.

The question is what is the best and easiest change that pleases people. My vote is affecting dps because the fire chance is good at 40% total (could be slightly boosted) and the -30% range is perfect. The only thing holding it back is that dps is way too low, and radical changes are unnecessary when there's a simple fix. I'd like to see incendiary have use on guns like banshee or hades, and we want to hear new ideas that balance, not remake, the game.

My point with greased vs incendiary flame is that greased already starts enough fires and I consider it a good upper limit. I don't think incendiary should significantly outperform greased but I have no qualms if it ends up being super greased flamethrower. I don't think it would be at all balanced but I don't care enough to dispute.

Richard LeMoon:
It is already near useless, and is not unique enough to bring over all other ammos. I only take it as a joke ammo to nerf my ship. It needs a radical change, or to just be removed and replaced with something interesting. Upping the damage just makes it more like the other ammo types.

Also, the is quite rude to make assumptions as to what I want, and to what extent. I actually like most of the mechanics exactly as they are.

BlackenedPies:
Yes it's rude and I was requesting an edit to the first sentence. You're free to your many opinions. Increasing dps would make it viable enough for gunners to bring on certain guns, and I would try it on side squid carronade (mine carro mine). The main benchmark should be the gat (players want it), how do we give it use on the gat without over effecting other guns. Dps is the obvious choice to me and would also increase fires started.

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