Author Topic: The Tip Jar, a collection of community tips  (Read 102147 times)

Offline Lord Dick Tim

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The Tip Jar, a collection of community tips
« on: February 23, 2013, 01:02:15 am »
Hello fellow Icarians, collected below will be the various tips, pointers and witty sayings provided by captains, crews and sharp tongue or minded observers.

Post updated 3/12/2013

The Tips

1.  If you want to turn faster, go in reverse!  A sudden reduction in speed will greatly improve your turning velocity!
2.  Get up to top speed faster by using a short blast of moonshine! 
3.  Stop suddenly by throwing the engine in full reverse and blasting a touch of moonshine then put the throttle in nuetral.
4.  If you need to change horizontal fields rapidly up and down, dont use chute vents and hydrogen immediately after each other.  It takes a few seconds for one to cancel out the momemtum of the other.

5.  Always wack a component with the mallet before using a fire extinguisher! 
6.  If your an engineer, take out that spy glass and spot some ships! 
7. When captaining dont bring a spyglass, fill that third spot with something to improve your tacticle advantages at the helm.
8.  The Mercury Field guns primary purpose is to knock out enemy ship components.  Aim for the engines of escaping ships, or the guns of approaching ones

9.   Left click on the name of a ship in the match lobby, this will show you a detailed layout of its fitting.
10.  Use the terrain to hide in!  Some ships can get very low to the ground and can use hills or wreckage as shields as they approach an enemy.

More Tips!   The following where submitted by forum users in this thread.

11.  Before you ever captain in a live game learn the other two rolls and learn them well.
12.  Some captains suffer from tunnel vision, if you spot something let your captain know verbally.
13. If you just spawned and your ally is getting double teamed on the other side of the map don't rush blindly to his aid. Sometime it is better to let your ally die to reestablish the formation, than to feed the other team a steady stream of 1v2 fights.

14.  Pick the squishiest ship on the other team and gang up on it with your team mate, forcing the other team into a steady stream of 2v1 engagements is a fast path to 5-0 victories.

15.   If you take cover in the clouds immediately change your direction and altitude when the enemy team looses spot. A good gunner will predict where you went and try to blind fire you.

16.  If you are hiding in clouds to repair tell your gunners not to shoot. A good gunner on the other team could track the path of you bullets back to the source.

17.  If an enemy ship takes cover in the clouds, and you have a large clip weapon (like a Manticore or Whirlwind) spray the clouds around where you last saw the target with bullets. The hit confirmation box will show where the target is to the other gunners on your ship.

18.  When piloting only rarely leave the helm. Even if your Balloon is down you can still pilot the ship to a safer spot and give your crew more time to repair.

19.  Know your limitations of your ship. This goes double for Squid pilots I see charging to the front of a Goldfish.
20.  Know when to run. Most maps offer some sort of cover to escape and give your crew a breather.
21.   For Engies. Know all the jumps to get around a ship. The quicker you can get to a component the higher your chances for survival.
22.   Use uninspiring ship names to throw off the other team (We Will Die, We Will Lose, We Will Blow Up). Over confidence can kill! =)
23.    If your pilot tells you to get on a particular gun, get on that gun and that gun only.
24.   Don't use lochnagar unless you've got a really powerful gun with a small clip, like the flak or the merc. Even then, I'd recommend charged instead.

25.  Your ships momentum is transferred to your bullets if you want your gunners shots to go where they aim them, have as little perpendicular movement to the bullet's path as possible.

26.  Never park a squid in the open.
27.  Your ship is not a fighter plane. It has multiple throttle positions for a reason.
28.  Make sure you have some idea of what your guns do. Dont charge face first into an enemy with a weapon that has an arming time.
« Last Edit: March 12, 2013, 02:40:54 am by Lord Dick Tim »

Offline Ccrack

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Re: The Tip Jar, a collection of community tips
« Reply #1 on: February 23, 2013, 02:18:07 am »
read the manual before playing the game

if the highlighted icon on the top right of the screen looks like a bullet, DONT join my crew

Offline Kyren

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Re: The Tip Jar, a collection of community tips
« Reply #2 on: February 23, 2013, 04:44:49 am »
Don't blindly rush into clouds if you know your enemy is in there. You've got an idea where he is, but he likely has no idea where you are while in the clouds - Just wait for them to appear again and give them a nice surprise.


Offline Pickle

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Re: The Tip Jar, a collection of community tips
« Reply #3 on: February 23, 2013, 05:27:40 am »
Don't use Quick Join, ever.

Offline N-Sunderland

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Re: The Tip Jar, a collection of community tips
« Reply #4 on: February 23, 2013, 08:22:00 am »
Don't use Quick Join, ever.

And if you really want to use it for some reason, please do not go captain. Or gunner, for that matter. Your best bet is to go engineer. Even better would be to forget the Quick Join button's existence.

Offline Pickle

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Re: The Tip Jar, a collection of community tips
« Reply #5 on: February 23, 2013, 09:28:44 am »
Never get onboard a 'ship -

- when the Captain isn't a Pilot

- if there's more than one Pilot

- if it looks like there isn't going to be an engineer and you don't plan on playing one

- as a buffing Engineer/Gunner/Pilot without checking with the Captain that that's ok

- when the 'ship has the default name

- when the match start countdown timer has already started

- without sanity checking the weapons loadout

- mid-game without checking the match roster to be sure that you're role will not unbalance the crew

Offline SeaMichelle

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Re: The Tip Jar, a collection of community tips
« Reply #6 on: February 23, 2013, 10:35:37 am »
Engineering Tips:

- Most important components are the hull and the balloon.
- Second priority is the main (or solitary) engines, then the turning (dual) engines.
- Of least importance are the guns. They can afford to remain broken in a heavy fight.
- During a heavy fight, stay glued to the hull and/or balloon. If the ship isn't being attacked, you can work on everything else.
- Listen to your captain and fix whichever components he/she wants to have fixed.
- If you're the only engineer (or the most capable engineer) on your ship, stay off the guns and make sure your ship stays afloat.
- If there's another engineer on the ship that's already fixing the hull or balloon, focus on any other busted components, primarily the engines.

Offline Jazzza

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Re: The Tip Jar, a collection of community tips
« Reply #7 on: February 23, 2013, 10:45:45 am »
Crew tips:
  • listen to your captain and follow his or her orders unless he is a complete idiot (still do it if he's a bit of an idiot)

Offline MattyK

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Re: The Tip Jar, a collection of community tips
« Reply #8 on: February 23, 2013, 12:22:16 pm »
  • Always have a dedicated "Fireman" ready, you wouldn't believe how common Dragon Boats are in online play.
  • Also, Dragon Boats are BRILLIANT team harassers but fragile as hell, stick to hit-and-run tactics if you don't want to go down in as big a ball of flames as the enemies your trying to ignite.
  • Fight fire with fire; a Flamethrower is the best deterrent from a short-range Dragon Boat, but don't be afraid to experiment with close range weapons too to find a playstyle that befits you or your crew..
  • Echidnas are brilliant mid-range weapons, both for peppering enemies and discouraging pursuers.

Offline Spud Nick

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Re: The Tip Jar, a collection of community tips
« Reply #9 on: February 23, 2013, 12:39:39 pm »
Don't let your competitive nature get the best of you and remember that we all play games to have fun.

Offline Furrymessiah

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Re: The Tip Jar, a collection of community tips
« Reply #10 on: February 23, 2013, 06:13:03 pm »
Don't let your competitive nature get the best of you and remember that we all play games to have fun.


Offline The Churrosaur

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Re: The Tip Jar, a collection of community tips
« Reply #11 on: February 24, 2013, 03:23:24 pm »
Don't let your competitive nature get the best of you and remember that we all play games to have fun.

Well said.

Also, if possible, attempt to convey language barriers BEFORE the match starts, nothing worse than getting hopping mad at a rebellious crewmate only to realize they simply dont speak English.

Offline Lord Dick Tim

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Re: The Tip Jar, a collection of community tips
« Reply #12 on: February 24, 2013, 11:51:58 pm »
You get a salute for that one churrosaur.  Its a simple thing and can prevent a lot of grief.

Offline Andriej

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Re: The Tip Jar, a collection of community tips
« Reply #13 on: February 25, 2013, 10:39:53 am »
- Plug-in your mic.
- Join Game.
- Press "C".
- Sing "The Flight of the Valkyries".
- Grab Salutes!

Offline RearAdmiralZill

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Re: The Tip Jar, a collection of community tips
« Reply #14 on: February 25, 2013, 10:54:39 am »
- Your ship is not a fighter plane. It has multiple throttle positions for a reason.
- Make sure you have some idea of what your guns do. Dont charge face first into an enemy with a weapon that has an arming time.
- Unlike most games, teamwork is required to play effectively. If you dont like that, we appreciate your monetary donation to GOIO.
- Dont get offended by advice given to you by other players (unless they are talking out of their tail end...).
- Not all captains yell at their crew and call them useless gasbags, so dont lose heart.