Teaser Trailer:
https://www.youtube.com/watch?v=ScDVT-r-RDAHello welcome to the official Aerodrome: The Mercantile War announcement thread. There are quite a few things to talk about so lets get started.
Some of you know this storyline was teased during Skies of Retribution. In fact I drew up the initial gameplay concepts about midway through Skies. Some of you saw the concept doc then but coming from that the ideas were refined and now we've got them more finalized. I would list the actual rules doc but a couple sections are still being refined. Nothing gameplay related, just management related. I don't want to confuse people with posting them. But I will briefly give a summary.
Full Ruleset Here: https://docs.google.com/document/d/12Za8l75Qd-ZzJsYnHOC8elU6ocbWZ0zh3dYrYC0Aaw8/edit?usp=sharingGameplay:
-3v3 TDM, 20 minutes, Cargo Carrier gametype
-Cargo Carrier is a variation of VIP but its basically kill the man with the ball and the ball can flip between sides. Ball turnovers will be announced so teams know at all times who is carrying the ball.
-Radar Ping system will be in effect. Every 5 minutes the ball carrier's location is announced via the grid on the map. Both teams also have 1 ping they can request at anytime during a match. This is to limit the amount of running and hiding.
-Like other Aero, a point system will be in place. If you can hold onto the cargo by the end of the match, you win the contract and reap the points. There are also points awarded for kills. Then to top that, there is an ante system where teams that do well can possibly earn all ante points that are entered via the contract signups.
Weekly Contract System:
-Single ship signups, you decide the name of your trading company. Each ship will represent a Guild company.
-5 matches each week
-There will be no formal signups before the event. There will be a pre-listing to get teams registered that want to add in early but the event will be open and allow for weekly entrance.
-Trader Contracts (Ball carriers) will open at the start of the week. Each contract represents a match to be played. During this time, teams can opt into a match and start with the ball. The contracts close mid week.
-Rival Contracts (Ball Hunters) will open after the Trader Contracts close. They'll get a listing of the matches being played and the competitors playing on them. They then have till the end of the week to pick their match.
-Traders = Blue spawn, Rivals = Red spawn
-Anyone can merc boat during the event but to avoid clan stacking, you can't merc boat for clanmates.
-All contracts are a first come, first serve listing. If you don't get the one you want, you'll have to choose another or wait till Rival contracts are offered. There will be no reservations of contracts.
-No limitations on which maps you play or who you play. If you love certain maps the most, then you better signup for them. The only thing limiting people will be others beating you to the signup.
Time frame:
Saturdays 1pm PST/8PM UTC. July 18th-August 22nd. There will be a bye week on week 5 so the top teams can decide who they want to fly with and practice for the final which will be a best of 5 match the following week.
Prizes:
Badges for sure, we're also working with Muse to bring in store prizes on top of that. Finalists will get better prizes than non finalists.
Closing words:
A full story trailer will be coming before the event. It is in production right now. Weekly VOD narratives will not be happening during this event as the story side will not be as strong as other events. There will just be so many trade companies that it is unfeasible to make vids for everyone.
CP/CK gametypes are going to be absent from this Aerodrome. It is not because I didn't want them. Storyline wise, this contract combat works better, however CP battles would have been an option. The trouble is, the last patches have ruined CP. Matches are over far too quick and it just isn't fun or interesting to watch a team throw in the towel before the match even really gets going. Till Muse fixes this issue, Aerodrome will likely never feature CP again. We do have people poking Muse with sticks begging them to fix it so feel free to add in a stick of your own.
A special thanks to Cake Clan for their high interest in helping get this event launched. Cake's logo on the vid is intentional as they are assisting with the event. Helping with casting, streaming, voice services/etc.