Guns Of Icarus Online

Community => Community Events => Topic started by: Squidslinger Gilder on June 08, 2015, 06:44:04 pm

Title: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on June 08, 2015, 06:44:04 pm
(http://i1117.photobucket.com/albums/k582/WulfstanNC37/Aerodrome3proto.jpg)

Teaser Trailer: https://www.youtube.com/watch?v=ScDVT-r-RDA

Hello welcome to the official Aerodrome: The Mercantile War announcement thread. There are quite a few things to talk about so lets get started.

Some of you know this storyline was teased during Skies of Retribution. In fact I drew up the initial gameplay concepts about midway through Skies. Some of you saw the concept doc then but coming from that the ideas were refined and now we've got them more finalized. I would list the actual rules doc but a couple sections are still being refined. Nothing gameplay related, just management related. I don't want to confuse people with posting them. But I will briefly give a summary.

Full Ruleset Here: https://docs.google.com/document/d/12Za8l75Qd-ZzJsYnHOC8elU6ocbWZ0zh3dYrYC0Aaw8/edit?usp=sharing

Gameplay:

-3v3 TDM, 20 minutes, Cargo Carrier gametype
-Cargo Carrier is a variation of VIP but its basically kill the man with the ball and the ball can flip between sides. Ball turnovers will be announced so teams know at all times who is carrying the ball.
-Radar Ping system will be in effect. Every 5 minutes the ball carrier's location is announced via the grid on the map. Both teams also have 1 ping they can request at anytime during a match. This is to limit the amount of running and hiding.
-Like other Aero, a point system will be in place. If you can hold onto the cargo by the end of the match, you win the contract and reap the points. There are also points awarded for kills. Then to top that, there is an ante system where teams that do well can possibly earn all ante points that are entered via the contract signups.

Weekly Contract System:

-Single ship signups, you decide the name of your trading company. Each ship will represent a Guild company.
-5 matches each week
-There will be no formal signups before the event. There will be a pre-listing to get teams registered that want to add in early but the event will be open and allow for weekly entrance.
-Trader Contracts (Ball carriers) will open at the start of the week. Each contract represents a match to be played. During this time, teams can opt into a match and start with the ball. The contracts close mid week.
-Rival Contracts (Ball Hunters) will open after the Trader Contracts close. They'll get a listing of the matches being played and the competitors playing on them. They then have till the end of the week to pick their match.
-Traders = Blue spawn, Rivals = Red spawn
-Anyone can merc boat during the event but to avoid clan stacking, you can't merc boat for clanmates.
-All contracts are a first come, first serve listing. If you don't get the one you want, you'll have to choose another or wait till Rival contracts are offered. There will be no reservations of contracts.
-No limitations on which maps you play or who you play. If you love certain maps the most, then you better signup for them. The only thing limiting people will be others beating you to the signup.

Time frame:

Saturdays 1pm PST/8PM UTC. July 18th-August 22nd. There will be a bye week on week 5 so the top teams can decide who they want to fly with and practice for the final which will be a best of 5 match the following week.

Prizes:

Badges for sure, we're also working with Muse to bring in store prizes on top of that. Finalists will get better prizes than non finalists.

Closing words:

A full story trailer will be coming before the event. It is in production right now.  Weekly VOD narratives will not be happening during this event as the story side will not be as strong as other events. There will just be so many trade companies that it is unfeasible to make vids for everyone.

CP/CK gametypes are going to be absent from this Aerodrome. It is not because I didn't want them. Storyline wise, this contract combat works better, however CP battles would have been an option. The trouble is, the last patches have ruined CP. Matches are over far too quick and it just isn't fun or interesting to watch a team throw in the towel before the match even really gets going. Till Muse fixes this issue, Aerodrome will likely never feature CP again. We do have people poking Muse with sticks begging them to fix it so feel free to add in a stick of your own.

A special thanks to Cake Clan for their high interest in helping get this event launched. Cake's logo on the vid is intentional as they are assisting with the event. Helping with casting, streaming, voice services/etc.
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on June 10, 2015, 03:06:21 pm
For anyone who needs a refresher on how the previous Aerodrome seasons played out, as well as a few extra bits and bobs, be sure to check out the Aerodrome media thread here (https://gunsoficarus.com/community/forum/index.php/topic,5225.0.html).

If anyone has any questions about the format of Aerodrome: The Mercantile War feel free to post them here and we'll do our best to answer them.

Also if anyone's interested in the music you can get the Season 1 and 2 soundtrack here (http://project311.bandcamp.com). #CheapPlug
Title: Re: Aerodrome 3 Announcement
Post by: Yarr Vinny Scarr on June 10, 2015, 08:33:05 pm
Looks pretty good! I'm not familiar with this event, but I would love to participate.

I'm going to follow this thread.
Title: Re: Aerodrome 3 Announcement
Post by: Elendu on June 11, 2015, 12:17:06 am
A bit of clarification is needed:  is the time 1pm PST or do you mean PDT?  If you are in the United States, we are currently in Daylight Time, not Standard Time.

NOTE:  8pm UTC is NOT 1pm PST!

Quote
Pacific Standard Time is 8 hours behind of Universal Time Coordinated and 1 hours behind of PDT (Pacific Daylight Time)

Please revise to show the correct time, I hope this prevents a lot of confusion.

Reference (showing my hometown, Portland OR as PDT vs PST vs UTC):
https://savvytime.com/converter/pst-to-utc-or-portland (https://savvytime.com/converter/pst-to-utc-or-portland)
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on June 11, 2015, 12:32:54 am
This is why I always refer to things as "Cogs Time" cause I get so freaken tired of time zones and time changes...sigh...someday someone is gonna run for office and will promise to forever do away with DST and I will then lead a peasant militia, squashing pro DST people everywhere under the might of our pillows to the tune: "Give us our extra hour of sleep back, or give us death!!"
Title: Re: Aerodrome 3 Announcement
Post by: Steve CZ on June 11, 2015, 04:33:53 am
Seriously, I don't understand how almost every tournament, the organisers confuse time zones -_- If you could very simply use UTC time ONLY, that would be best (anyone can convert it into his own time individually). Anyway, good to see CsM has one more TimeKeeper :)
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on June 11, 2015, 04:45:58 am
Its easy when you live in a country that doesn't use archaic time changes from WWI and was smart enough to stop using them after WWI. Like Arizona :D.

I guess I'm PDT right now. So Cogs time, which was 1pm PDT for me, would be 8pm UTC according to Worldtimebuddy. Any more complaints, please find a time traveler and go back in time and assassinate all the leaders of WWI.
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on June 15, 2015, 04:23:20 pm
Ok, ruleset is added. Need a Mod to edit original post and add it.

https://docs.google.com/document/d/12Za8l75Qd-ZzJsYnHOC8elU6ocbWZ0zh3dYrYC0Aaw8/edit?usp=sharing
Title: Re: Aerodrome 3 Announcement
Post by: Queso on June 15, 2015, 04:43:54 pm
Added
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on June 25, 2015, 01:44:56 pm

-Anyone can merc boat during the event but to avoid clan stacking, you can't merc boat for clanmates.


*hands up* I haz a question. Can the same clan submit two different teams with separate scoring, and are they allowed to sign up simultaneously to the same contract?
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on June 25, 2015, 02:25:15 pm

Can the same clan submit two different teams with separate scoring,

Yes, that's fine.

and are they allowed to sign up simultaneously to the same contract?

No, at least not for the regular season. Per the rules:

Quote
Clans can signup multiple ships if they desire, however to avoid clan stacking, they need to participate in different matches, at least for the regular season. In the finals, clans may group up pending their other teams did well enough to make it.
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on June 25, 2015, 03:28:21 pm
Just to clarify my previous post: two ships from the same clan CAN take a same contract, but they CANNOT be on the same side. For example, if the Black Flight Squadron were entering, if Algernon accepted a Trade contract, then Uchikudake could not accept the same Trade contract that Algernon accepted, but they may accept the Rival contract for that match.
Title: Re: Aerodrome 3 Announcement
Post by: Steve CZ on June 25, 2015, 04:45:00 pm
*Hand up* Follow-up question(s): How will you decide which ship is part of which clan, if all teammembers are from different clans? And if a team switches clan for the duration of the tournament, can they fight along their ex-clanmates? And is having two ships of the same clan in one team really an advantage over having ships from all the best clans in one team? If a clan submits, say, 24 teams, can you assure there will be enough matches for all of them being on opposite sides? And who is really the father of Jon Snow? o.O
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on June 25, 2015, 05:42:27 pm
There is not really 2 sides in this event. Everyone is a mercenary. So you can take both Trading and Rival contracts as many times as you want.

As stated in the rules doc, to avoid clan stacking, we have to limit clans playing together. However, I did put in a clause where if the 2nd ship has a captain from another clan, they could use allied clan members to fill the crew. So lets say Cake had 1 full ship but then another ship had a captain missing and their crew members revolted and wouldn't fly. They could get someone from say TB to captain for them. So more than 4+ players of the same clan could participate in a match, just not the pilot. This is to allow for mercenary boats to help fill matches.

Of course this could be exploited because some people practice interclan often but there is really nothing to stop that either way. It could happen no matter what. So at the very least, this is set up so there is no implied clan stack. Even though you could still do it.

Each company is more or less tied to the captain/CEO of the company. So if they choose to employ people from other companies to fill roles, they can. If you have friends in clan X and friends in clan Y, you can all form a company under 1 captain and take a contract.

The biggest danger to this setup that was thought up early on was Rivals having heavy advantages in selecting the foes they want to face because Traders will be locked in before Rival contracts are written up. Even with a first come, first serve setup, people could attempt to snipe matches. Which is hard to prevent. But, by limiting to single ships and preventing direct clan stacking, it is about the only thing that can be done to limit them from being able to do it. It just comes down to securing matches. Traders do start with a big advantage of having the cargo first. So there is a bit of a trade off in advantages. Which we've attempted to balance.
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on June 25, 2015, 05:55:29 pm
Just to answer two of the questions pointed out above:

If a clan submits, say, 24 teams, can you assure there will be enough matches for all of them being on opposite sides?

We will deal with this if/when it happens, but I don't see it happening. (Is there even a clan that has enough players to staff 24 ships in their armada?!)

And who is really the father of Jon Snow? o.O

George. (https://en.wikipedia.org/wiki/Jon_Snow) ;)
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 17, 2015, 12:18:31 am
And, Trailer done: https://www.youtube.com/watch?v=uYvSe3TCnDM
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on July 17, 2015, 11:00:46 pm
CsM: Dividends

#1
(http://i.imgur.com/9s3FSNB.png)
by Cadett and RunningTree
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on July 17, 2015, 11:12:33 pm
That looks awesome, great work you two!
Title: Re: Aerodrome 3 Announcement
Post by: Sliced And Diced on July 18, 2015, 06:48:01 pm
Ok on The Rules Define "... Unable to secure contract"

not sure what that means
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 18, 2015, 07:37:58 pm
The stat tracking sheet for all the weeks: https://docs.google.com/spreadsheets/d/1BdSuprwU8c-dAVyBqUwag8_S_egj3dpXG9O7w2d0NmI/edit?usp=sharing
Title: Re: Aerodrome 3 Announcement
Post by: Steve CZ on July 19, 2015, 03:49:39 am
Question Time! What are "%" and "Cargo T/O" columns? If Ratio means Kill/Deatch ratio, how the hell is it calculated? :O And my most important question: If a kill is made by a merc, points from this kill are not counted? (That's what I assume, if these points are final). Thanks!
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 19, 2015, 04:24:22 am
Same as baseball or sports. Percentage win rate. Cargo T/O = Cargo Turnover. So losing the cargo. K/D ratio is calculated the same as any game. Kill/Deaths. So say you get 18 kills and die 12x. Means you have a 1.5 K/D ratio. GOIO used to have K/D stats before Muse removed them a few patches ago. Some of us complained but much of that has gone unheard. Guess not many cared about them, or people really wanted to know useless stats like spot removal.

We're attempting to record it during this so we have something for the casters to discuss instead of them trying to sit there and remember how a team has performed. Also to see how feasible it is for future events so competitive play can have useful stats to refer to. This might be something events like SCS could do since they run weekly instead of for limited tournament time slots.

Currently not recording merc stats so only official contracts get records. Actually might change that somewhat and at least record them internally as telling the refs to record one but not the other was a little problematic. Mostly due to ship names getting confusing. However we don't want to force people to name ships after their companies but to be creative with ship names so there is no way that rule would have come in for this.

From now on we will have a ref and a scorekeeper in each match. One will be watching for T/O and caps, the other will be recording stats. Load is just a bit too much for one person to handle. Why M4 and M5 had more than 1 ref. I was trying to help them out via the stream but even I had trouble catching every moment during some of the fights.
Title: Re: Aerodrome 3 Announcement
Post by: Steve CZ on July 19, 2015, 04:46:47 am
about K/D, it makes sense, but in the stats, you have for example 1 kill, 3 deaths, K/D -3 (should be 1/3). I understand, why you record it, and I like it, just the negative numbers are weird ;)

Also, I understand, why you don't give points to mercs. BUT, you also dont give points to normal contractors for kills made by their allied mercs. And that's just unfair.
For example, match 3: it ended 7-3, where only non-merc ship was on the losing side. This ship received only 5 points, instead of 15 (for 3 kills). Makes no sense to me, sorry.

Anyhow, I like how all the matches went and all, great fun for everybody :)

Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 19, 2015, 05:19:12 am
Oh you are right. Thanks for catching that. That should have been counted. Okay we'll revise on those. Think we will just internally record merc points because I think thats part how we flubbed up on miscounting.

Tomato King was using a screenshot system to help in recording points but it wasn't something in place from the start. With that and having two keepers in the match to record, hopefully next week will be smoother on recording the stats. But I welcome any cross checking in case we miss. First time doing manual stat tracking so we're learning too.
Title: Re: Aerodrome 3 Announcement
Post by: Elendu on July 19, 2015, 02:27:50 pm
Thanks Steve, for bringing up some good points.  I was certainly confused, as the scoring didn't match up with the rules document.  So what is the "%" column?  I am guessing "Cargo Cap" is Cargo Capture, but is "Cargo Del." initial Delegation of cargo?  (Does not seem to be the case, if looking at the numbers).

I think there should be two sheets, one for actual "Score" and the other for "stat keeping".  Anyways, glad to see CsM has another ScoreKeeper   ;D
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 19, 2015, 04:07:46 pm
We're looking at having a new match score doc up as well. The casters weren't meant to put the ref's scorecard doc up on the stream. Specially since we had to do recounts on a few of the matches and not all the stats were added yet. So basically everyone got to see the internal scorecards before they were done.

I may rearrange that stat sheet so score and capture or T/O related stats are more in one area and kill stats in the other. % will make more sense as the weeks progress. Basically win %. Cargo Del stands for Cargo Delivered. Because you can deliver cargo even if you lose, it goes along with the Win/loss stats.

Oh and apologies if the WH teams didn't want their strategy revealed but after talking with them post match, it was just too good to pass up the casters being unaware. Often times they have to rely on their own experience or try to guess what the teams are doing and the strategies running. When it became clear that the Rivals on m3 had a clear strategy in mind, I wanted to make sure it was recognized so people wouldn't wonder why they were attacking differently, then thinking less of them for doing so. Something I've been critical about casters over the years. They'd envision strategies then put down teams with very little competitive knowledge to back up their assumptions. The Rival's strat on M3 was gutsy and something I didn't even think about. I hope seeing more strats like this will keep casters and participants on their toes. Whether its a good one or a bad one.
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 19, 2015, 05:12:15 pm
Prizes from week one. The following teams, please submit rosters and prize selections to feedback@musegames.com

-Green Sun Trading Co.
-Museosaurus (I guess pat yourselves on the back)
-Fancy Rydr
-Moonshine, Lollipops & Phobos LLC
-Compensate Ryders
-Team Predators

Prizes can be anything up to a max value of $1 each.
Title: Re: Aerodrome 3 Announcement
Post by: -Anakin- on July 20, 2015, 08:02:21 am
Prizes can be anything up to a max value of $1 each.

Do we get prizes for merc match wins?

If we win 2 matches can we get one thing for $2?
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on July 20, 2015, 05:33:34 pm
Nope, just for your contract match. System could be abused if we did otherwise. The only time a merc would qualify is if all matches filled and they missed the deadline, then an emergency happened and they had to fill on standby status. Its a big hypothetical situation and a what if everything possibly went wrong. But it was thought up and listed.
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on August 02, 2015, 09:59:50 am
CsM: Dividends

#2
(http://i.imgur.com/1WdVMj2.png)
(http://i.imgur.com/eRbhSdc.png)
(http://i.imgur.com/1J8LPi0.png)
(http://i.imgur.com/Za6gR3L.png)
(http://i.imgur.com/tkhshMU.png)
(http://i.imgur.com/cAazgFX.png)
by Cadett and RunningTree
Title: Re: Aerodrome 3 Announcement
Post by: Queso on August 02, 2015, 12:26:30 pm
Very nice art!
Title: Re: Aerodrome 3 Announcement
Post by: Keiran Gold on August 02, 2015, 12:29:49 pm
Guys stop it with the awesome art I want more now 'kay thanks

But really, very nicely done.  Can't wait to see more in the future!~
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on August 02, 2015, 10:01:04 pm
Gah, stahp. You're putting me and my Aerodrome creations to shame! :P

Seriously though, great job.
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on August 03, 2015, 04:44:18 pm
Request to participants from the event staff. If you could, please abstain from naming your ships "Blue has cargo" or "Red has Cargo" as it makes the casters want to strangle you in not a nice way.

However, names like My Co-Caster's Booger or fun stuff like that, go nuts with :D.
Title: Re: Aerodrome 3 Announcement
Post by: Keiran Gold on August 07, 2015, 01:14:00 pm
Oh, hey, a derpy comic explaining our missing captain for the next match.   Also, first time throwing art around (aside from the clan logo).  Whoop-whoop.

(http://41.media.tumblr.com/3c0f62e6c8f70d16441ea376a665e84f/tumblr_nsq21eRyCh1sl36dao1_500.jpg)
(http://41.media.tumblr.com/442942c576e18ff5b32880e658952ffe/tumblr_nsq21eRyCh1sl36dao2_500.jpg)
(http://41.media.tumblr.com/1e4b280df937af89b09aca7ff35890db/tumblr_nsq21eRyCh1sl36dao3_500.jpg)
(http://40.media.tumblr.com/dc691993ae340b0db8229dac688b0af1/tumblr_nsq21eRyCh1sl36dao4_500.jpg)
(http://40.media.tumblr.com/eb757289b1f9e25e2cdda4a0a704cc6f/tumblr_nsq21eRyCh1sl36dao5_r1_500.jpg)

Original Comic (X (http://keirangoldenwatch.tumblr.com/post/126105391832/a-goio-comic-ties-into-the-aerodrome-the-team))
Title: Re: Aerodrome 3 Announcement
Post by: Keiran Gold on August 07, 2015, 01:57:22 pm
Feel like I should clarify that it's not the same "J".  Her brother's name also starts with J.  xD;;
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on August 07, 2015, 03:59:10 pm
So we had a discussion involving Muse's participation for the finals, if they happen to make it. Muse is providing prizes but isn't organizing the event. So after discussing with them and the other event organizers, they'll be eligible for the finals but they'll donate their prize to the 7th place if they win a prize.
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on August 08, 2015, 08:55:27 am
A fantastic drawing!

Feel like I should clarify that it's not the same "J".  Her brother's name also starts with J.  xD;;

What if they were the same person  :o #crossover
Title: Re: Aerodrome 3 Announcement
Post by: Keiran Gold on August 08, 2015, 02:29:53 pm
o,o 

Oh mah.  Would that make them siblings?

Such TURMOIL.  Such art possibilities.  >:D
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on August 08, 2015, 06:01:31 pm
Congratulations to the following 6 teams who have qualified for the finals!


Gilder will be in touch with further instructions. Thank you to everyone else who took part and we hope to see you again in the skies soon!
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on August 09, 2015, 12:56:31 am
CsM: Dividends

#3
(http://i.imgur.com/purTlX1.jpg)
by Cadett and RunningTree
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on August 09, 2015, 10:44:40 am
I know I keep gushing on about the artwork, but, seriously guys, the art contributions you're all doing are amazing. I'll need to work out some decent way of paying tribute to your works.

Side note: Aero 3's full theme is almost done, it'll go live sometime this week.
Title: Re: Aerodrome 3 Announcement
Post by: nanoduckling on August 10, 2015, 10:48:46 am
Was wondering if there is somewhere we can go for the raw match results for the aerodrome. I know about the google doc which as the win/loss stats for each team, but I'm looking for the match outcomes along with who played and merced in what match, that kind of thing. I was going to pull it from the streams, but the earlier ones don't seem to be on the BB twitch channel and if they've been uploaded I don't know where.
Title: Re: Aerodrome 3 Announcement
Post by: Lueosi on August 10, 2015, 11:54:37 am
Do you upload the matches to youtube? It would be great to save the footage.
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on August 10, 2015, 12:13:37 pm
Was wondering if there is somewhere we can go for the raw match results for the aerodrome. I know about the google doc which as the win/loss stats for each team, but I'm looking for the match outcomes along with who played and merced in what match, that kind of thing. I was going to pull it from the streams, but the earlier ones don't seem to be on the BB twitch channel and if they've been uploaded I don't know where.
Do you upload the matches to youtube? It would be great to save the footage.

Tonight hopefully, but at the latest tomorrow. Technical problems on my end kept them from going up. Bloody Irish potato internet!
Title: Re: Aerodrome 3 Announcement
Post by: Lueosi on August 10, 2015, 01:33:41 pm
Awesome, thank you!
Title: Re: Aerodrome 3 Announcement
Post by: Squidslinger Gilder on August 10, 2015, 08:37:07 pm
I mentioned this idea to CSM since I've been working with them on the Letters series. But there are side story events which could be done for the Aero storyline and I'm completely open to other groups who'd want to pick them up and run with them. Just have to work out details like, what time frame things would fit in. Also how they'd fit in later to the ultimate storyline. Originally this event was going to be more of a side story but it just ballooned up into it's own thing. As far as logos, VAs, music/etc. Those can be worked out if needed. There is no real definition that the event has to be done one way or another.
Title: Re: Aerodrome 3 Announcement
Post by: Lueosi on September 14, 2015, 08:38:43 am
Hi, can you upload the VODs somewhere?

Greetings Lueosi
Title: Re: Aerodrome 3 Announcement
Post by: Syconawt on September 14, 2015, 09:12:41 am
Hi, can you upload the VODs somewhere?

Greetings Lueosi

They'll go up eventually, I'm dealing with personal issues offline that are keeping me from uploading them. The first chance I get, they'll go online. Apologies for the delay but I need to sort out my RL issues first.
Title: Re: Aerodrome 3 Announcement
Post by: Lueosi on September 14, 2015, 12:06:04 pm
Np, take your time and good luck with the RL issues.
Title: Re: Aerodrome 3 Announcement
Post by: RunningTree on September 19, 2015, 01:34:37 am
CsM: Dividends

#4 (Final)

(http://i.imgur.com/IibqACa.png)

by Cadett and RunningTree

(http://i.imgur.com/gWXNANF.png)