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Incendiary Versatility

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Daft Loon:
From the wiki flamethrower might have no secondary at all so maybe:

16.67 shots/sec

Standard - 0.22*16.67 = 3.67 fires per sec
Greased - 0.22*1.6*16.67 = 5.87 fires per sec
Incendiary - (0.22 + 0.2)*0.75*16.67 = 5.25 fires per sec
-10% Rof Incendiary - (0.22 + 0.2)*0.9*16.67 = 6.3 fires per sec

250 per clip

Standard - 0.22*250 = 55 fires per clip
Greased - 0.22*1.2*250 = 66 fires per clip
Incendiary - 0.42*0.75*250 = 78.75 fires per clip

(not actually max fires per clip - i think the current mechanic allows for 1 shot to hit 2 adjacent components, just not 2 in series)

BlackenedPies:
In game also shows no secondary. So -10% inc does +7.3% fires/sec compared to greased. That sounds reasonable.
-15% is a similar option of +1.4% fires/sec
Salute Daft Loon

Daft Loon:
*gets carried away with calculator

Flamer direct damage 1.2 fire
Armor/fire damage modifier 0.8
= 0.96
If my memory of chemmed armor taking 0 damage from flames is correct this means it is strictly rounded down

Flamer direct damage with charged rounds to armor:
1.2*0.8*1.3 = 1.248
=1 rounded down          by the same logic it would also double direct damage to balloon from 1 to 2

charged clip size 250 * 0.8 = 200
= 200 armor damage

mobula quadfecta
=800 armor damage

galleon armor
= 800

oh god what have i done

ZnC:
To save everyone from the math, Greased has higher ignition rate. The flamer is unique because it does not have a secondary damage type; the extra ignition chance from incendiary is only applied once. For your own comparison, it's Greased 587% fire chance per second, Incendiary 490% fire chance per second.

I look at Incendiary Rounds as an extension of what the Heavy Carronade can do, like a special function. Just as it is important to look at the Heavy Carronade as a part of a ship - e.g. Blenderfish or Brawling Spire. Simply put, I don't think Incendiary needs to be versatile at all.

@Pies: -30% > -10% RoF will make Incendiary Flamer have significantly higher ignition rate than Greased.

Extirminator:
Btw, damage is not rounded.

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