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Incendiary Versatility

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Daft Loon:
To make incendiary useful on more guns:

Treat every gun as a fire starting weapon with ignition chance 0% (until you load incendiary) and stack size X.

Where X is roughly inverse to the number of hits the gun gets Ex.
-Gattling gun/Heavy carronade - 1 - same as current effect
-Mortar/Light flak - 2
-Heavy flak/Minotaur - 3
-Mercury - 4
-Harpoon - 10 - Because firey spears of death

Based on the way its only current use for the sake of fire starting (and not as a mostly inferior version of greased) is on the mine launcher where it gets its ignition chance applied to a respectable 5 size fire stack.

It would still need a slight buff or for fire supression to change in addition to this.

The Mann:

--- Quote from: Daft Loon on June 02, 2015, 10:21:47 pm ---Treat every gun as a fire starting weapon with ignition chance 0% (until you load incendiary) and stack size X.

Where X is roughly inverse to the number of hits the gun gets Ex.

Based on the way its only current use for the sake of fire starting (and not as a mostly inferior version of greased) is on the mine launcher where it gets its ignition chance applied to a respectable 5 size fire stack.

It would still need a slight buff or for fire supression to change in addition to this.

--- End quote ---

So to make the rounds more versatile, you wish for users to use Incendiary rounds to start ignition purposes and increase incendiary probability for every hit?

Daft Loon:
The idea is to make the fire starting effect relevant on more guns by giving guns that get fewer ignition chances bigger stacks when they do cause fire. The fact that it is barely viable on the guns that get plenty of chances (gattling, carronades etc) means some kind of general stat buff is probably needed too.

Versatility might have been the wrong word for doing what they allready do in more places.

I think incendiary should be something like reverse heatsink - viable on most guns but not the single best ammo for any, decisive in some situations and useful for adding (compared to heatsinks reducing) pressure on engineers.

Extirminator:
While I do agree incendiary should be viable on more guns in some way, this is not the way it should be tempered with. It's too complex and fiddly to be a good option for a "buff", there have been a lot better suggestions to this in my opinion.

Crafeksterty:
What if we just tone down the downsides.
And let it be an ammo that from default adds fire ignition chance?

Clip Size:   -25%
Ignition Chance:   +20%
Rate of Fire:   -30%
Projectile Speed:   -30%

to


Ignition Chance:   +20%
Clip Size:   -25%
Projectile Speed:   -10%

I dont know what problem that causes other than an ammo better than default resulting in an ammo type good for a gunner.
?

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