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Incendiary Versatility
Daft Loon:
A problem with rate of fire increase - incendiary is currently slightly worse than greased for fire starting on the flamethrower so reducing its rate of fire loss could be a serious flamethrower buff.
Possiby change range reduction down to -40% as well making it a more extreme version of greased on the fire starting weapons rather than similar but better/worse. Might be too much of an arming time advantage though.
ZnC:
I have always thought Incendiary is totally designed for the Heavy Carronade because it is the only gun that can take the drawbacks.
Clip Size: -25% (2 > 2)
Rate of Fire: -30% (1.2s > 1.7s)
Projectile Speed: -30% (400m > 280m)
Ignition Chance: +20% (20% * 2 * 40 buckshots = 16 fire stacks)
An extra 0.5s between the shots and 120m range reduction for 16 fire stacks. Interestingly with the recent damage nerf, Incendiary seems like the better choice than Charged for Armor stripping.
However, it looks like many players would like Incendiary to be viable on other guns too. I don't really have an opinion on this, but I think it would be cool if the next new gun could take advantage of Incendiary.
BlackenedPies:
Correct me if necessary. Inc flame with -10% rof compared to greased:
Greased increases relative fire chance from 22% to 35.2% (.22 * 1.6)
Inc increases to 55.8% ((.22 + .4) * .9)
Greased increases clip by 20% so .422 (.352 * 1.2)
Inc reduces clip by 25% so .419 (.558 * .75)
Greased reduces empty time to 72% (1.2 * .6)
Inc reduces empty time to 82.5% (.75 * 1.1)
Inc starts fire faster, slightly less fire per clip, and longer to shoot a clip. Greased starts more fires per second due to shorter empty time and higher fire per clip. Inc reduces range by an extra 20 meters.
Daft Loon:
I was basing that statement on a previous post somewhere that put incendiary at about 95% of greased for fire starting rate rather than any calculations.
I believe that the ignition chance for both flamerthrower and incendiary is applied on primary and secondary damage.
Also the rate of fire shouldnt be included for calculating fires per clip.
Therfore:
Greased increases relative fire chance from 44% to 70.4% (.44 * 1.6)
Inc increases to 75.6% ((.44 + .4) * .9)
Greased increases clip by 20% so .528 (.44 * 1.2)
Inc reduces clip by 25% and increases fires per hit so .63 ((0.44 + 0.4) * .75)
Greased reduces empty time to 75% (1.2 / 1.6)
Inc reduces empty time to 83.3% (.75 / 0.9)
If i got that right its better than greased but not as big an effect as i suspected
BlackenedPies:
Judging from patch notes and wiki the fire chance is a total of 22%. I guess the only variables that matter are fires per clip and empty time. So -10% rof inc starts 1.76X the fires per clip of greased at 90% of greased speed, that's +58% fires per second.
When I calculate current flame fires per sec I get a higher result for inc.
Greased .352 = (.22 * 1.2) / (1.2 / 1.6)
Inc .434 = (.62 * .75) / (.75 / .7)
Solving for the equation of greased fires/sec = inc fires/sec I get the result of -43.2% inc rof.
A higher default fire chance means inc does lower relative fires/sec. For example with a 60% fire chance (inc has 100%), greased starts .72 per clip and inc .75 per clip. So to balance inc compared to greased the flame rof and ignition chance would have to be changed proportionally. Inc could use a bit extra fires/sec than greased due to range.
Solving for the equation with inc rof -10%, greased = inc at default ignition of 51.4%
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