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Making the infantry of Arashi
Charon:
"In sand dune like desert you can dig small man sized trenches in the sand then cover them with a tarp then put sand back over the top."
This'll do against most air-observation, really solid for that. You just have to be extra vigilant with hydration, because those tarps will create a sort of microwave effect for whomever is in them. A Marine in 29 palms was separated from his unit and tried this with a tarp to keep the sun off of him, and it had the kind of effect putting a rabbit in a greenhouse would. He was mostly bones and decomp fluid when they finally got to him.
The trapped encampment is a definite for these guys, I think. With all that modern insurgents can do with mortar shells, they'll have several caches of IEDs to set up when they find a lumberjack. Nasty.
Lord Dick Tim:
Oh god I hadnt even considered the idea of rapid retreating and trapping downed enemy positions.
This is a complete game changer in my brain, it fits more in line with the Arashi are scrap collectors mentality several other players have reasoned.
Ok, just with some of the ideas as they stand I think I need to do a new opener for Desert Asp next to the original, to get a fresh comparison of some of the many changes that have come up.
Ofiach:
Another thought I had was dune destabilization. Big clunky armored vehicles are traveling through sand dunes so you induce a sandslide to bog these down. It can take hours to dig one out at worst and destroy the inner workings at best. Probably just an intelligent use of explosives.
Also to expand on the sand over tarp idea go back to looney tunes. Big armored vehicle is driving over a hole that is covered by a tarp, sand, and some sticks, now the Guild is spending yet another few hours digging their vehicle out. This goes well with the idea of bogging the guild down and making it extremely costly for them to fight. This forces the guild to have to check for booby traps in the sand everywhere they go, severely limiting their ability to move.
Oh Charon I believe that microwave effect comes more from the use of plastic and not from how the shelter is built, I picture the Asps using animal hides or cloth and not plastic. At least that's how I see them, maybe I'm wrong.
Machiavelliest:
I hate to diminish the discussion with a short post, but the loose coalition and desert warfare environment really reminds me of the Fremen from Dune.
Clara Skyborn:
--- Quote from: Ofiach on May 07, 2013, 03:43:31 am ---I have a question for you, is this a Sahara like desert with shifting sand dunes and Oases or more of an Arizona desert with clay a few feet down? That would effect what a digging machine would be capable of and how fast.
--- End quote ---
I can answer that, since I'm interested in seeing where this goes. The Dunes, in the Burren, is more like the Sahara (you've all seen it), whereas the Arashi Desert is rockier and more resembles deserts of the American southwest.
ETA: I should also clear up a misconception that might be coloring things a bit: while there's not much love lost between the League and the Guild, they're not bitter blood enemies at full-scale war, although there are certainly conflicts in their history (and the present day). I think in one of the Kickstarter videos Eric said the Dunes war was between these factions, but he misspoke. The war in Battle on the Dunes is between the cities of Nalm and Sylka (from Guns 1), which are both independent.
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