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Making the infantry of Arashi

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Lord Dick Tim:
Thanks for the clearing up Jess, that helps a ton.  I was thinking this might have initially been a full scale war effort, but turned into a unpopular war that diminished to a conflict that petered into nothing but saber rattling because of the vastness of the wastelands and the unpreparedness of Guild forces to fight an insurgency.
I'm of the opinion the Guild had several motives at play, thinking that the loose Arashi would fold in front of sufficient force, cities surrendering to their armies after sacking one or two of them like classic European conflicts.

Ofiach:
Ahhh that makes thing's a little different in their tactics I suppose.

If the desert they like in has more animal life the Asps are probably trappers and hunters naturally. Think about that going into a fight against a better equipped but undisciplined army. I don't know if anyone has seen a Raccoon trap(the non humane kind) but I could see the Asps modifying those to use against enemy infantry. basically the trap is a little drum that is anchored to a tree with a ring of spikes facing toward the bottom and inward. The Raccoon reaches in for the bait then cant pull its hand back out because of the spikes, apparently they're too dumb to let go of the bait and slip the hand back out. modify the trap a little spring load the spikes and put a thin layer over the top then bury it an inch down. Then make the enemy chase you right into an area where you have these buried right below the surface and you've just caused heavy casualties to the enemy force. They have to tend the wounded and now these wounded cant walk because either their feet and/or calves are shredded.

There's another trap that I learned when hunting Javelinas. Basically you dig a foot deep 2 foot wide trench, when the boar is going full speed it will most likely hit the trench and break its legs making the kill easier. Once again adapt it a little bit and get the enemy (seeing as how you described them I believe they would break ranks pretty regularly) to come charging through a wash or some scrub. They now have to deal with sprained and broken ankles, knee injuries, and maybe even broken legs.

After a while they would stop chasing the Asps every time they ambushed so the Asps could hit and run with impunity.

Those rocky type deserts offer plenty of poisonous plants and animals that could be used to incapacitate or kill enemy troops. Anything to wear the enemy down and send him home. HQ's and observation points would also be easier to establish because rock outcroppings are everywhere and usually offer great protection from the heat and cold.

Also the fast retreating and boobytrapping of military camps would still be a viable tactic. Deserts can seem flat but there are always washes and small rises that a native force could use to hide their movements from the enemy.

Just some ideas there, I know the raccoon traps are particularly brutal but hey in a you kill me or I kill you type situation why not fall back on tried and true trapping methods.

Another great use for your digging machine is undermining roads. Guile over brute force. 

The Churrosaur:
Hmn... similarly, if the asps are too primitive/resource poor to construct airships on the same level or amount as, say, the guild, (the vibe I seemed to be getting- correct me) they would need some kind of cost-effective solution to negate the tactical advantage they'd offer- like insurgents utilizing a relatively cheap RPG to suppress a million-dollar tank.

Makes me think of the ewoks busting ATSTs with logs in Return of the Jedi.

Lord Dick Tim:
There was a concept charon and I went back and forth on about using downed ships as ambush locations, along with natural cliffs or even city ruins.
In many instances the ships would have to pass close to these points making their crew prime targets for small arms fire.  So ya, your general idea Churrosaur is correct, cheap yet versatile weapons used to maximize the advantage against a superior foe.

So far I've written a two new openings for Desert Asp, having to pare them down and correct some errors.  Ones a city scape idea, the other in the desert itself.  I'm liking the desert one more, the city scape one is very "Enemy at the Gates".

Lord Dick Tim:
Made the second post for desert asp, using a completely different set of ideas and combat discipline.  I'm not overall pleased with the piece as a story, but it gets the idea across of the kind of insurgency I'm thinking the Arashi would have.

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