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Why should the many punish the few?

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David Dire:
The solution: Matches+Level based MMR.

Squidslinger Gilder:
Level honestly makes a bit more sense. For a long time I've noticed a trend in the Win/Loss and K/D ratios. Course we can't anymore since Muse...removed those stats!! *Shakes fist*

It was pretty clear over the years how stats would improve with experience and level. You just didn't run into high levels that couldn't fly worth crap. There was no way to power level to allow that. This method Muse has of, lets make a level system but lets do everything we can so that newbies don't think the match is hopeless when they see high levels, doesn't work.

Why don't we just dump levels entirely? Well that won't work because people like a sense of accomplishment. Levels give that. It's no coincidence that MMOs often make new level ups as flashy as possible cause it then tickles the ego of the player who knows they just became stronger.

So Muse wants a leveling system which emphasizes a higher level being "stronger" than a lower, yet does everything they can to make the lower level be at the same level of the higher so that the lower level doesn't feel bad about getting meat grinded by the higher. Can we just have ranked/unranked play? Or normal/hardcore mode play? Solve this argument right away. Oh but no it won't because then we won't have the community to be able to fuel it! I'd be back at square one sitting in ranked/hardcore mode waiting for matches.

However, if there was a leaderboard/etc. Those modes might get people on more. It would be a sense of endgame. Hence you'd have people working towards it. To get on the top 10-20 in the game/etc. Trouble is that opens a whole new can of worms. People would cheat or they'd pad wins. But that is a given in PVP games, which is what this game is. Till COOP mode comes out, this game is PVP to the core. Its just lacking a lot of the PVP systems which other games use to build massive playerbases. Why? Because Muse wants to make sure Goldfish for Brains powder monkey doesn't feel like they are a completely useless sack of turd. Its not about learning or getting better, its about giving them fish instead of giving them a pole and a hook.

Koali:
Can they give us bait, too, so we can attract the fish?

I'm so sorry, but I just HAD to say it!

Squidslinger Gilder:
Correction, they have the pole and a hook, they just can't figure out how to use it. Which should not be Muse's responsibility. Just deliver the game, don't handhold everyone through it.

Koali:
"Give a noob a fish, and he'll ask for more. Teach a noob to fish, and he'll no longer be a noob."

Also, I found one that goes "give a man some fire and he'll be warm for a day, set a man on fire and he'll be warm for the rest of his life," for all those Cakes.

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