If you extract the salt from brine in the right way, it actually makes pretty good building materials in the form of bricks, blocks, and even wall sections.
I was not kidding on the banning. You have no rights on someone else's forum. I read some studies a few years back on the subject, which found that communities and teams that lance toxic members are far more productive than those that don't, even if those members are productive themselves. This goes beyond game development, and is a general team/community building concept.
The reason I read up on it is because I came from a game dev team that had a small but very toxic element within a good team and community/playerbase about the same size of GOIO. It was subtle, though, more festering than outright hostility. Slowly, it tuned much of the dev team away from the community and more of the community away from the devs, and fractured the team itself. I was interested in what could have prevented it.
I was one of the three top associate writers there (under the lead lore and content director), in charge of the most secret histories (the ones that players wanted the most but would never get in full). The fractures came due to some of the artists, writers, and coders siding with one part of the community and trying to work with them. Another part of the team basically had enough of the small toxic element (the loudest voices, not the most) and said "Screw them. They don't know what they want. We do." This, of course, created a rift between team members (some of which were part of the toxic element). People would often just work on their own little projects to help whichever faction they sided with. Development slowed to a crawl. In the end, I left on poor terms with the project creator and some of the people that got fed up. Most of the writers and artists left over the next year or two, taking much of the unsubmitted work with them. A great deal had to be restarted, I am told. The experience was so traumatic that I haven't really written anything since, and reflexively shy away from the lore of any game I play. Sad, really, since my primary skill is lore weaving.
Anyways, toxic people = bad. Get rid of them. There have been a few lately that would already be gone if it were up to me. They are unneeded, and have squandered the voice they had.