Schwalbe basically said (in a lot of swearing) that devs are out of their mind and that they can go to hell, and he leaves the game. Personally I had similar feelings when matchmaker was introduced so I understand him. He said "I wrote it in polish because devs don't deserve (for me) to waste time and energy to translate"
I will state my opinion based only on patch notes, I won't get to play untill in like 6 hours.
-Fixed spotting
If it works, I'm gonna love it. I could only complain why it took them so darn long, but nonetheless it's a very good change.
-Improved audio and visuals
I don't really care much for that, frankly.
-Stamina
I'm afraid it will be matchmaker 2.0 in its effect, wiping out the population completely. But I'll try to keep my mind open until I put my hands on it.
-Moving steam notofications
Why?
-Match options now saved on session
Finally. This should not be in "changes", but in "fixed".
-Friend count cap at 1000
So finally no more "don't like matchmaker - add everyone to friendlist" argument. I'm glad that's over.
-Rematch cap removed
Good.
-Underdog
Completely unnecessary, but whatever.
-Non pilot crew
Good
-Player post match return to single ship instead of team in crew form and automatically requeued
Good
-Flamethrower
Mixed feelings, we'll see how it goes.
-Extinguisher
Very good.
-Reload mechanic
Very good. Non-game-breaking mechanic that will make gunners more useful, perhaps even 2engi/1gunner builds more valid.
- Sequenced class achievements XP rewards restructured to reward less at the beginning and more at the end. The total XP rewarded for completing an entire sequence is roughly the same as before (give or take a hundred due to rounding error).
Very good, now raise novice lvl cap. You can do that, I believe in you.
Also, I like how Patch Notes have some explanations. This is a really good step to avoid rabble.
@AayraInstead of finding problems, people should enjoy the game how it is more. Devs are doing everything they can for the game and people playing it, and not just vets but also new players, something that some people can´t understand for some reason. They can never satisfy everyone completely, there are always some individuals who will be whining about something. Or acting like 10 year olds, calling devs "bunch of fucking assholes" in polish (I hope you will get banned or something). And I am sick of opinions like "omg this is baaaad, change is baaaaad, reverse to old paaaatch". Would people like it more, if the game was stagnating at one place for years, being perfect and balanced, with the same meta? It would get boring after 2-3 months.
So... someone doesn't like something and it automatically means he's butthurting, whining and a bad person who can only see bad things in everything? Not kewl, not kewl at all.
First things first. We don't like some changes, we don't like a direction where devs are moving in some cases. We talk about it becasue we care (caring is sharing
) and we give the best feedback we can from our personal experiences. Personally I think that for some time devs are more focused on giving good games to new players rather than veterans and it lead us to 300-400 players in prime time on weekends in spite of 'huge' amount of people who bought the game. There are many games that are not really caring or forgiving to new players - and they are prospering really good. Some of those are games that have changed very little (like CS 1.6, first Starcraft) after, say, first year of bugfixing and balancing. If game is good and deep it doesn't need constant changes and new mechanics. This is nice, of course, but not necessary if game is good, full of variety and deep.
Also, decide whether you make a general statement to all people critisizing the game or you just condemn Schwalbe's behaviour. I don't want to defend him, but I recognised your statement as something involving me also.