Info > Feedback and Suggestions
Light Harpoon
DJ Logicalia:
I apologize. I forgot you were an expert in gun mechanics
--- Quote from: Maximillian Jazzhand on April 10, 2015, 05:31:15 pm ---
--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy
--- End quote ---
doing this will result in heavyclip light carronade being OP too. Then you'd have to nerf that as well.
Then lumberjack is sure to follow.
If you said all 3 in the first place I would have taken this idea much more seriously, as it showed you actually gave proper thought about it.
--- End quote ---
Arturo Sanchez:
--- Quote from: DJ Logicalia on April 14, 2015, 01:11:42 pm ---I apologize. I forgot you were an expert in gun mechanics
--- Quote from: Maximillian Jazzhand on April 10, 2015, 05:31:15 pm ---
--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy
--- End quote ---
doing this will result in heavyclip light carronade being OP too. Then you'd have to nerf that as well.
Then lumberjack is sure to follow.
If you said all 3 in the first place I would have taken this idea much more seriously, as it showed you actually gave proper thought about it.
--- End quote ---
--- End quote ---
That just proves your own lack of forethought. Nice foot shooting.
DJ Logicalia:
--- Quote from: Maximillian Jazzhand on April 14, 2015, 01:14:06 pm ---
--- Quote from: DJ Logicalia on April 14, 2015, 01:11:42 pm ---I apologize. I forgot you were an expert in gun mechanics
--- Quote from: Maximillian Jazzhand on April 10, 2015, 05:31:15 pm ---
--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy
--- End quote ---
doing this will result in heavyclip light carronade being OP too. Then you'd have to nerf that as well.
Then lumberjack is sure to follow.
If you said all 3 in the first place I would have taken this idea much more seriously, as it showed you actually gave proper thought about it.
--- End quote ---
--- End quote ---
That just proves your own lack of forethought. Nice foot shooting.
--- End quote ---
Damage
Modifiers
HamsterIV:
--- Quote from: MagKel on April 12, 2015, 09:42:50 am ---how about much longer duration and controllable (right click) pulling, except that if the operator leaves the weapon the rope is severed? It could become an effective controller, still hard and unforgiving to shoot.
--- End quote ---
I am very in favor of this. The harpoon's current duration is way too short to do anything useful with it. A manual release and winch in would be fantastic. We used to do silly things with the harpoon back when they physics treated the rope like a slingshot. I miss those days.
Richard LeMoon:
If you had a manual pull on right click, and a release/start reload on left click, I think it could work with the current physics. As an estimate, give it 10 seconds of pull total per shot, in 5 second max intervals (so two pulls per shot if held). On each pull, the physics reset. Harpoon breaks after 30 seconds. Give it a short reload of 4 seconds. This is because it does not start reloading until you break the rope.
You could leave the harpoon attached, and just give a little pull once in a while for disruption. Or you could break the harpoon right away and start your reload if you are going for damage.
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