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Light Harpoon

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MagKel:
but at the same time you need someone at the harpoon at all time once attached, leaving the position would reset the weapon.

MightyKeb:

--- Quote from: MagKel on April 14, 2015, 06:14:11 pm ---but at the same time you need someone at the harpoon at all time once attached, leaving the position would reset the weapon.

--- End quote ---

That's always a good thing. Guns that encourage constant focus on the said gun encourage the crewmen to stay on it and limit their repair abilities, which is where gunner shines as he brings more optimal results to the table. Things like a Pyra's gatling, mines and in some cases, flamers encourage the crewmembers to use the gun for a maximum amount of time to reach peak efficiency.

Lanliss:
Realistically, that does not make much sense. If the gun is attached to the ship, there is no reason that the harpoon would become unhooked when someone left it. I think the 30 second break would work fine.

MagKel:

--- Quote from: Lanliss on April 14, 2015, 06:21:36 pm ---Realistically, that does not make much sense. If the gun is attached to the ship, there is no reason that the harpoon would become unhooked when someone left it. I think the 30 second break would work fine.

--- End quote ---

when you catch a fish and have to reel to the boat, do you leave the fishing pole and do something else?

ShadedExalt:

--- Quote from: MagKel on April 14, 2015, 07:19:23 pm ---
--- Quote from: Lanliss on April 14, 2015, 06:21:36 pm ---Realistically, that does not make much sense. If the gun is attached to the ship, there is no reason that the harpoon would become unhooked when someone left it. I think the 30 second break would work fine.

--- End quote ---

when you catch a fish and have to reel to the boat, do you leave the fishing pole and do something else?

--- End quote ---

Also, the gun would swing wildly on it's mount.

Which would hurt.

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