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Scenery While you Die?
JaegerDelta:
lol well back to the earlier posts, at least in a canopy type map fog and mist would actually make sense in a jungle/old forest environment. the clouds in canyons are functional but they make you wonder why they are there :P
i would really like a map in a cave, not the normal kind of cave you think of because why would taking an airship in a series of small tunnels make any sense. im thinking of a cave with a large-ish oculus in the top that would facilitate dropping in supplies by airship. the obvious choice for this kind of thing would be a dormant volcano with a large empty magma chamber, or a very large water cave (think what gandalf fell into :P). this could be some sort of old base set up by a forgotten military power or a settlement of a group trying to evade and hide, perhaps a factory of some kind using the geothermal energy of the area (if its a volcano that is). no matter the past reasons, it would be rich in technological ruins the current inhabitants of the world desperately need.
The ruins of the previous occupants would have to play a major role in shaping the "landscape" of the map. so it would have to be some rather massive infrastructure, but in a chamber that can hold airships easily, that should be no problem. The part where it gets interesting would be the fact that since these are technological ruins long without power, the only environmental light source would be that of the opening in the middle. The shadows would be the major player here as there would be no clouds unless the atmospheric conditions were absolutely perfect.
Keon:
Caves. Carronades and close range guns would rule, with multiple side passes allowing access to smaller rooms around a huge central chasm.
A push-cart map, somehow.
Giant forest. One team wants to burn it and the other wants to save it.
N-Sunderland:
--- Quote from: Keon on April 11, 2013, 06:13:28 pm ---Giant forest. One team wants to burn it and the other wants to save it.
--- End quote ---
You, sir, have discovered a perfect application for a flame Squid.
Keon:
--- Quote from: N-Sunderland on April 11, 2013, 06:14:43 pm ---
--- Quote from: Keon on April 11, 2013, 06:13:28 pm ---Giant forest. One team wants to burn it and the other wants to save it.
--- End quote ---
You, sir, have discovered a perfect application for a flame Squid.
--- End quote ---
It would be like the Pyro from TF2 except it would be me and I would be laughing my head off as I burned the world to the ground.
Lord Dick Tim:
Destructible objective maps would be interesting, would put a different spin on capture the flag. Instead of just sitting in a spot a team would have to move out and engage an enemy ship. There would need to be some kind of provision to protect against sniper fire though, like a physical obstacle or just resistance to shatter in general.
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