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Scenery While you Die?

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Keon:
I think it would be sort of like TF2 where you have to sit by one capture point for a while before it gets locked and the next one unlocked.

The Churrosaur:

--- Quote from: Keon on April 11, 2013, 06:13:28 pm ---
A push-cart map, somehow.


--- End quote ---

VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?

Lord Dick Tim:
Transferring water across the flayed hills.  That be pretty cool.

Wazulu :

--- Quote from: The Churrosaur on April 13, 2013, 12:38:44 am ---
--- Quote from: Keon on April 11, 2013, 06:13:28 pm ---
A push-cart map, somehow.


--- End quote ---

VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?

--- End quote ---

Hmm, not sure that would work- the enemy team would just snipe the ship, unless all of your team became meatshields, but I do not think that's the intended effect. However, an idea would be to stall a ship- you can't destroy it, but it has to reach its destination within a time limit. It'd be a big ship with huge engines- while the ship is invulnerable, its engines are exposed. Each have abnormally large health, and would deactivate once destroyed. They would then have a repair period, say about 45 seconds (give or take), after which they reactivate. The ship would have no guns, mind.

Helmic:

--- Quote from: Lord Dick Tim on April 12, 2013, 02:04:38 am ---Destructible objective maps would be interesting, would put a different spin on capture the flag.  Instead of just sitting in a spot a team would have to move out and engage an enemy ship.  There would need to be some kind of provision to protect against sniper fire though, like a physical obstacle or just resistance to shatter in general.

--- End quote ---

Oh god.  The chemical bombers.

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