Main > World
Scenery While you Die?
Shinkurex:
With the announcement of the new map in the works (The Labyrinth).... I thought it might be good for us to think about what type of environments we would like to play in. I took some time browsing the archive, and figured that this would be a good topic to revive :). I also found this idea that might be interesting:
--- Quote ---Canopy I'm not sure how the geography of this game will go, other than several desserts, but I wouldn't mind testing my metal and pilot skills against some branches. Giant tree branches that is. The ceiling is completely green, and the ground is covered in roots. Bigger airships would have to sacrifice their speed for caution whilst smaller airships could maneuver through the vegetation and attack in waves.
--- End quote ---
So now I'll open the floor to you guys... What kind of maps would you like to see?
Pickle:
Big, tight maps would be fun.. similar to Canyons, but not as confined as Duel.
The problem to be avoided with a Canopy map is how to prevent it becoming another sniper's paradise. With trunks and branches there's a risk of being able to see a target without being able to close, so you start to snipe between the obstructions. Duel avoids this by being claustrophobically small. Canyon avoids this by having large, solid view blocks and view blocking clouds amongst the canyon runs.
An Extended Canyon map would get my vote - removing the large southern arena are, adding a greater run of the actual canyons and just having three smaller arena areas for spawning. The graphical presentation is up for grabs :-
- Red rock canyon
- Abandoned skyscraper city
- Glacier crevasse
- Super-giant redwood forest (Sequoiadendron metagiganteum)
- Giant cave system
- River delta (very big map, very open but with shallow canyon-like runs through the forest where a low-flying ship can hope to sneak)
However.. can before any more maps are created, can we please have the AI carry out a line-of-sight check before firing. The AI programming is currently inadequate for more Canyon-style maps. As is Harpoon line collision detection.
- the AI will shoot at targets through solid rock on Canyons. The targets aren't hit, but the AI continues shooting.
- the harpoon line will cheese-cutter through solid rock spires on Canyons.
Lord Dick Tim:
I'd like a map that is relatively open, almost without any obstacle, but with a ton of clouds and heavy wind.
Clouds would be close, with small gaps that would turn into close fighting melee areas. We'd see flare get used heavily on this kind of map.
That and this is closer to my "true" night map I want so bad.
RearAdmiralZill:
--- Quote from: Lord Dick Tim on April 10, 2013, 10:16:48 am ---I'd like a map that is relatively open, almost without any obstacle, but with a ton of clouds and heavy wind.
--- End quote ---
Havent played Water Hazard lately eh?
Lord Dick Tim:
More clouds than that.
And it'll be day time, so the clouds are bright and fluffy, with rolling green grass for a few dozen feet along the bottom of rolling hills. Very picturesque.
Navigation
[0] Message Index
[#] Next page
Go to full version