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Heavy Clip Heavy Carronade
DJ Logicalia:
--- Quote from: Maximillian Jazzhand on April 10, 2015, 05:31:15 pm ---
--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy
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doing this will result in heavyclip light carronade being OP too. Then you'd have to nerf that as well.
Then lumberjack is sure to follow.
If you said all 3 in the first place I would have taken this idea much more seriously, as it showed you actually gave proper thought about it.
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I... Do you know how damage modifiers work?
Richard LeMoon:
I guess he does not. Here are the charts again.
--- Quote from: Richard LeMoon on April 08, 2015, 04:44:58 pm ---
I also have supported reduced balloon health (as well as ship specific HP like armor and hull) and reducing all modifiers to match. Currently, damage vs balloon is:
Balloon health: 1200
Damage type Modifier towards BalloonFlechette1.8Impact1.8Fire1.5Explosive0.25Shatter0.2Piercing0.2
If the balloon had 75% current heath, the modifiers could be as follows.
Balloon Health: 900
Damage type Modifier towards BalloonFlechette1.35Impact1.35Fire1.125Explosive0.19*Shatter0.15Piercing0.15
*rounded up from .1875
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The ONLY thing that would change at all gameplaywise would be that the balloon could be repaired in 25% less time. That is the opposite of 'OP'.
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