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Heavy Clip Heavy Carronade
BlackenedPies:
Heavy clip is good on the heavy carronade because it turns the shotgun effect into high velocity straight shots.
Heavy clip reduces clip size by 25% but does not affect guns with 2 shots like the heavy carronade. The ability to shoot two perfectly accurate shots with no downside is not balanced.
To compensate for the clip reduction the ROF should be reduced by 25% when using heavy clip on the heavy carronade, and possibly the other guns with 2 shots per clip.
Hoja Lateralus:
That's actually a good point. Every 2-shot-clip weapon has this problem, which is H. Carronade, H. Flak and Merc.
ZnC:
Aside from BlackenedPies posting multiple threads to discuss nerfing the Heavy Carronade, there's something I find funnier; it's just gonna get stronger with Stamina. :D
And no, I still don't think it needs a nerf. Several ways to deal with it: Drogue Chute, out-range and disable it, out-maneuver with Squid, brawl head-on with Pyra, and/or have your ally double team it.
MightyKeb:
--- Quote from: ZanC on April 07, 2015, 07:57:08 am ---Aside from BlackenedPies posting multiple threads to discuss nerfing the Heavy Carronade, there's something I find funnier; it's just gonna get stronger with Stamina. :D
And no, I still don't think it needs a nerf. Several ways to deal with it: Drogue Chute, out-range and disable it, out-maneuver with Squid, brawl head-on with Pyra, and/or have your ally double team it.
--- End quote ---
The point is that with heavy you get a very generous range to work with- almost enough to pop a munker from a harmless distance actually - for a weapon that is supposed to be limited by range and primarily used against balloons, yet disables components faster and sometimes more efficiently than a hwacha; Which requires a knowledgable gunner to begin with.
It carries the same downsides but just becomes even better at what it's good at than originally intended. Even light is balanced in the simple fact that you cant oneclip balloons with it.
BlackenedPies:
@ZanC
This is my second post regarding the heavy carro and is specifically addressing the use of heavy clip.
The carro's weakness at range is due to the shotgun effect. The ability to only need one ammo type for all ranges makes gunners an utterly useless liability. The ability to use the only necessary ammo without penalty is not balanced.
By reducing the ROF while using heavy clip, gunners would actually have a benefit rather than being a major liability. Gungineers would switch to regular ammo at close range to eliminate dps penalty, like they normally do.
Fish excel at 1v1 disable. It can be said that hwatcha with burst is similarly effective but that requires much higher skill, closer range, and a complement weapon to be effective.
The heavy carro only needs heavy clip. Heavy clip eliminates the fundamental weakness of the carro. The dps penalty does not apply which makes gunners useless. That is not balanced.
The heavy carronade is universally recognized as unbalanced in pub matches. Heavy clip is incredibly powerful on the heavy carro and does not reduce dps like it's supposed to. I'm suggesting a simple solution to reduce dps and help balance. Another more controversial option would be reducing damage per clip by 25%.
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