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Heavy Clip Heavy Carronade

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Extirminator:

--- Quote from: Richard LeMoon on April 10, 2015, 01:26:08 pm ---
--- Quote from: Extirminator on April 10, 2015, 12:43:55 pm ---
--- Quote from: Watchmaker on April 10, 2015, 12:09:40 pm ---stuff

--- End quote ---


--- Quote from: Extirminator on April 08, 2015, 01:17:14 pm ---more stuff

--- End quote ---
random stuff

--- End quote ---

What happens in devapp, stays in devapp. Wrong forum and thread.

--- End quote ---

Sorry I thought it was kinda fitting to put in muse's solution to whatever has been discussed in this thread for 2 pages now.

BlackenedPies:

--- Quote from: Extirminator on April 10, 2015, 01:36:03 pm ---Sorry I thought it was kinda fitting to put in muse's solution to whatever has been discussed in this thread for 2 pages now.

--- End quote ---

Agreed.

Richard LeMoon:

--- Quote from: Watchmaker ---
(Stat changes may be tweaked slightly more today, but this is what's up at the moment of this writing.)


--- End quote ---

No, it is not fitting. It is a bit of a tantrum and lashing out, not productive feedback. [exaggeration] "OMG this is what Muse is doing NOW in devapp! *rage*"[/exaggeration] is not appropriate or helpful in or out of the proper forum, but especially out.



Also, these changes likely came from emails sent to them, not this thread. I know the test changes I suggested in emails are being tested now.

Arturo Sanchez:

--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy

--- End quote ---

doing this will result in heavyclip light carronade being OP too. Then you'd have to nerf that as well.

Then lumberjack is sure to follow.

If you said all 3 in the first place I would have taken this idea much more seriously, as it showed you actually gave proper thought about it.

Sammy B. T.:
Since the next patch is not terribly close, most of what in dev ap is stuff being tested, not necessarily eminent changes. Therefore a healthy degree of seperation between actual testers and people theory crafting is healthy.

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